zephyranthes

Canada
On FACEIT since 2016 105 matches tracked 30 matches in 30 days
ELO
2,038
Peak across recorded matches: 2,060
Rank NA ▼ 1,022 places
#7,361
Canada #931 in Canada
30 days · prev. #6,339 · best #6,135
Last updated:

How does zephyranthes play?

Rating 1.17 (from 84 matches) K/R 0.81 ADR 88.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 84 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.20+0.17 · Ø 1.03 better than 92%
Pistol kills per match 2.6
Knife kills 5 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 13x 4K, 3 aces in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 92%
Enemies flashed per round 0.69+0.40 · Ø 0.29 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.12, Win rate +9 pp
= Stayed the same
ADR at 89.5, ELO at 2,038
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
42 matches · 48% win rate
On Ancient −18 ELO
26 matches · 54% win rate
On Nuke −12 ELO
23 matches · 74% win rate

zephyranthes loses the most ELO in match 1 of the day: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 2.12 · Dust 2
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 80%
0.82 better than 83%
86.4 better than 77%
1.21 better than 92%
57% of 126 duels better than 83%
30% of 23 situations better than 31%
Ancient26
54% better than 59%
0.80 better than 76%
85.3 better than 71%
1.14 better than 83%
52% of 90 duels better than 54%
33% of 21 situations better than 38%
Nuke23
74% better than 97%
0.86 better than 88%
94.3 better than 92%
1.23 better than 90%
55% of 95 duels better than 66%
32% of 22 situations better than 22%
Inferno16
44% better than 23%
0.72 better than 39%
87.2 better than 75%
1.02-
54% of 48 duels better than 60%
17% of 6 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How zephyranthes plays

Across 105 matches zephyranthes averages K/R 0.81 and ADR 88.6; the rating across the 84 rated matches is 1.17. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Nuke with a 74% win rate in 23 matches. In 47 of 84 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 61 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. zephyranthes loses the most ELO in match 1 of the day (−49 ELO, win rate 48%). Things go best in match 2 of the day (+46 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +46 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, Win rate +9 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 89.5, ELO at 2,038. Last 30 days: 30 matches, win rate 63%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.