zephxo

Australia
On FACEIT since 2014 312 matches tracked 102 matches in 30 days
ELO ▲ 71
2,811
30-day peak: 2,931
Rank OCE ▼ 24 places
#108
Australia #53 in Australia
30 days · prev. #84 · best #59
Last updated:

How does zephxo play?

Rating 1.21 (from 262 matches) K/R 0.87 ADR 96.0 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 262 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.21+0.17 · Ø 1.04 better than 87%
Pistol kills per match 3.4
Knife kills 3 in 312 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.5%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 97%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 60x 4K, 10 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 62%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, Rating +0.20, ADR +10.2, Headshots +2 pp, Win rate +6 pp, ELO +110
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.91 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −138 ELO
34 matches · 44% win rate
On Dust 2 −78 ELO
56 matches · 45% win rate
On Tuesdays −136 ELO, win rate 46%

zephxo loses the most ELO in match 4 of the day: −138 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Cache
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 11 wins in a row · Cache

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
55% better than 57%
0.91 better than 95%
99.8 better than 98%
1.27 better than 95%
57% of 741 duels better than 78%
36% of 45 situations better than 41%
Dust 256
45% better than 21%
0.84 better than 84%
93.7 better than 92%
1.15 better than 76%
54% of 235 duels better than 61%
23% of 22 situations better than 13%
Cache48
60% better than 59%
0.88 better than 85%
98.3 better than 92%
1.19 better than 73%
58% of 319 duels better than 71%
44% of 18 situations better than 62%
Inferno22
45% better than 14%
0.74 better than 32%
84.1 better than 45%
1.06 better than 32%
53% of 101 duels better than 38%
50% of 6 situations better than 73%
Nuke22
50% better than 29%
0.91 better than 93%
95.5 better than 92%
1.28 better than 92%
55% of 136 duels better than 61%
42% of 12 situations better than 56%
Ancient11
45% -
0.77 -
86.0 -
1.02-
51% of 43 duels -
25% of 8 situations -
Anubis10
40% -
0.78 -
83.3 -
1.13-
53% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zephxo plays

Across 312 matches zephxo averages K/R 0.87 and ADR 96.0; the rating across the 262 rated matches is 1.21. Biggest strength: Damage per round (ADR) at 96.0, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 48 matches. In 161 of 262 matches the rating was 1.10 or higher (61%), in 60 it was below 0.90. In 254 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: June 2026 at 2.18. zephxo loses the most ELO in match 4 of the day (−138 ELO, win rate 44%). Things go best from match 5 of the day (−81 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −81 ELO. Improved over the last three months: K/R +0.11, Rating +0.20, ADR +10.2, Headshots +2 pp, Win rate +6 pp, ELO +110. Last 30 days: 102 matches, win rate 56%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.