zenqjxD

Latvia
On FACEIT since 2022 209 matches tracked 179 matches in 30 days
ELO ▲ 456
3,131
30-day peak: 3,189
Rank EU ▲ 3,802 places
#5,477
Latvia #50 in Latvia
30 days · prev. #9,279 · best #4,356
Last updated:

How does zenqjxD play?

Rating 1.08 K/R 0.77 ADR 83.3 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 209 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 74%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.03 · Ø 1.06 better than 54%
Pistol kills per match 2.7
Zeus kills2 in 209 matches
Knife kills 1 in 209 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 62%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 41x 4K, 10 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 42%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether zenqjxD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 209 matches, all from the last 3 months.

Kills per round (K/R)

0.76
OctNov

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −63 ELO
23 matches · 35% win rate
In match 4 of the day +46 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 −89 ELO, win rate 45%
On Thursdays −78 ELO, win rate 34%

zenqjxD loses the most ELO in match 3 of the day: −63 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Train
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 51 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% better than 42%
0.80 better than 69%
86.9 better than 73%
1.12 better than 69%
58% of 419 duels better than 81%
44% of 32 situations better than 68%
Dust 255
49% better than 29%
0.73 better than 37%
80.2 better than 41%
1.04 better than 39%
48% of 269 duels better than 26%
42% of 31 situations better than 57%
Cache22
55% better than 35%
0.80 better than 58%
86.3 better than 59%
1.14 better than 60%
54% of 113 duels right on the average
44% of 9 situations better than 63%
Nuke20
50% better than 28%
0.74 better than 37%
77.9 better than 28%
0.99 better than 25%
47% of 112 duels better than 18%
50% of 12 situations better than 79%
Anubis18
50% better than 33%
0.82 better than 78%
86.8 better than 76%
1.12 better than 68%
52% of 111 duels right on the average
46% of 13 situations better than 71%
Ancient7
43% -
0.63 -
72.2 -
0.93-
42% of 36 duels -
0% of 2 situations -
Inferno7
14% -
0.70 -
73.6 -
1.02-
44% of 39 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zenqjxD plays

Across 209 matches zenqjxD averages K/R 0.77, ADR 83.3 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Cache with a 55% win rate in 22 matches. In 102 of 209 matches the rating was 1.10 or higher (49%), in 76 it was below 0.90. In 209 matches with detailed stats: 41 4Ks and 10 aces. zenqjxD loses the most ELO in match 3 of the day (−63 ELO, win rate 35%). Things go best in match 1 of the day (+106 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, +21 ELO. Last 30 days: 179 matches, win rate 53%, net ELO +376.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.