zeniiC1

Portugal
74 matches tracked
Last updated:

How does zeniiC1 play?

Rating 1.00 (from 53 matches) K/R 0.67 ADR 76.4 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 0% no comparison
Opening duels won 0% no comparison

Clutch

Last one alive
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 0% no comparison
K/D 0.96−0.05 · Ø 1.01 better than 32%
Pistol kills per match 2.0
Knife kills 1 in 74 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 25.0% no comparison
3K rounds 6.3% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 3.9 no comparison
Enemies flashed per round 0.19 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
Whether zeniiC1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 72 before.

Kills per round (K/R)

0.70
JunJulAugSepOct

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
21 matches · 29% win rate
In match 2 of the day −28 ELO
22 matches · 41% win rate

zeniiC1 loses the most ELO on Mirage: −28 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.71 · Dust 2
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
65% better than 92%
0.68 better than 27%
76.0 better than 29%
1.04 better than 59%
49% of 70 duels better than 44%
25% of 8 situations better than 18%
Mirage21
29% better than 2%
0.65 better than 13%
75.1 better than 25%
1.04-
54% of 48 duels better than 72%
31% of 13 situations better than 32%
Anubis9
67% -
0.65 -
76.1 -
0.95-
48% of 25 duels -
67% of 3 situations -
Ancient7
43% -
0.66 -
75.9 -
0.92-
47% of 17 duels -
67% of 3 situations -
Inferno7
29% -
0.64 -
74.9 -
0.82-
41% of 27 duels -
33% of 3 situations -
Cache4
75% -
0.78 -
96.3 -
1.13-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeniiC1 plays

Across 74 matches zeniiC1 averages K/R 0.67 and ADR 76.4; the rating across the 53 rated matches is 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 22 of 53 matches the rating was 1.10 or higher (42%), in 20 it was below 0.90. zeniiC1 loses the most ELO on Mirage (−28 ELO, win rate 29%). Things go best in match 1 of the day (+63 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +63 ELO. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.