zen

Sweden
On FACEIT since 2014 291 matches tracked 94 matches in 30 days
ELO ▲ 419
3,645
30-day peak: 3,675
Rank EU ▲ 797 places
#688
Sweden #27 in Sweden
30 days · prev. #1,485 · best #679
Last updated:

How does zen play?

Rating 1.10 (from 279 matches) K/R 0.77 ADR 81.7 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 15%
Opening duels won 51%−3 pp · Ø 54% better than 21%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 61%
AWP share of kills 7%−7 pp · Ø 14% better than 48%
K/D 1.14+0.02 · Ø 1.12 better than 45%
Pistol kills per match 2.7
Knife kills 7 in 291 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly below the average (2.5).

2K rounds 14.4%+0.1 pp · Ø 14.3% better than 42%
3K rounds 4.3%−0.5 pp · Ø 4.8% better than 31%
MVPs per match 2.4−0.1 · Ø 2.5 better than 26%
4Ks and aces 37x 4K, 3 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.35+0.01 · Ø 0.34 better than 52%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +6 pp, ELO +565
= Stayed the same
Rating at 1.08, Headshots at 55%
▼ Got worse
K/R −0.05, ADR −5.3

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.80). Slightly below the average (0.79).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −153 ELO
93 matches · 54% win rate
In match 3 of the day −47 ELO
54 matches · 46% win rate
On Wednesdays −37 ELO, win rate 38%

zen loses the most ELO on Mirage: −153 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.42 · Ancient

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
54% better than 35%
0.79 better than 42%
84.3 better than 37%
1.10 better than 39%
56% of 319 duels better than 57%
27% of 45 situations better than 13%
Dust 269
57% better than 47%
0.75 better than 27%
79.3 better than 19%
1.09 better than 33%
46% of 253 duels better than 10%
50% of 38 situations better than 75%
Ancient54
57% better than 45%
0.80 right on the average
83.8 better than 43%
1.15 better than 60%
50% of 239 duels better than 26%
43% of 40 situations better than 59%
Cache29
59% -
0.73 -
79.9 -
1.02-
41% of 103 duels -
33% of 15 situations -
Nuke25
52% better than 39%
0.81 better than 72%
81.0 better than 48%
1.15 better than 78%
56% of 84 duels better than 71%
31% of 16 situations better than 30%
Anubis18
61% better than 64%
0.69 better than 10%
75.3 better than 8%
1.00 better than 15%
54% of 54 duels right on the average
60% of 15 situations better than 90%
Inferno3
100% -
0.86 -
77.8 -
1.41-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zen plays

Across 291 matches zen averages K/R 0.77 and ADR 81.7; the rating across the 279 rated matches is 1.10. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 15% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 139 of 279 matches the rating was 1.10 or higher (50%), in 75 it was below 0.90. In 212 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. zen loses the most ELO on Mirage (−153 ELO, win rate 54%). Things go best on Dust 2 (+139 ELO, win rate 57%). From match no. 5 of the day on, things go best: 64% win rate, +54 ELO. Improved over the last three months: Win rate +6 pp, ELO +565. Got weaker: K/R −0.05, ADR −5.3. Unchanged in recent months: Rating at 1.08, Headshots at 55%. Last 30 days: 94 matches, win rate 62%, net ELO +338.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.