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zemix

Turkey
On FACEIT since 2016 338 matches tracked 65 matches in 30 days
ELO ▲ 384
3,685
30-day peak: 3,721
Rank EU ▲ 1,827 places
#735
Turkey #18 in Turkey
30 days · prev. #2,562 · best #555
Last updated:

How does zemix play?

Rating 1.11 (from 256 matches) K/R 0.81 ADR 87.3 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 270 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 88%
Opening duels won 55%+2 pp · Ø 53% better than 55%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 80%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (54%).

Headshot rate 42%−12 pp · Ø 54% better than 8%
AWP share of kills 17%+4 pp · Ø 13% better than 75%
K/D 1.15+0.06 · Ø 1.09 better than 52%
Pistol kills per match 2.9 from the last 270
Zeus kills14 in 270 matches
Knife kills 10 in 270 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.5%).

2K rounds 14.8%+0.8 pp · Ø 14.0% better than 58%
3K rounds 5.1%+0.6 pp · Ø 4.5% better than 66%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 50x 4K, 4 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 43%
Enemies flashed per round 0.39+0.06 · Ø 0.33 better than 66%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.05, Headshots +16 pp, ELO +604
= Stayed the same
K/R at 0.80, ADR at 86.4, Win rate at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.81). Slightly above the average (0.77).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −271 ELO
47 matches · 47% win rate
On Mirage −9 ELO
69 matches · 51% win rate
Between 12:00 and 18:00 −51 ELO, win rate 50%
On Wednesdays −17 ELO, win rate 51%

zemix loses the most ELO in match 3 of the day: −271 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.52 · Inferno
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
59% better than 55%
0.82 better than 62%
87.2 better than 58%
1.16 better than 60%
55% of 409 duels right on the average
40% of 45 situations right on the average
Mirage69
51% better than 26%
0.76 better than 31%
83.8 better than 38%
1.07 better than 33%
51% of 371 duels better than 27%
56% of 32 situations better than 93%
Anubis59
64% better than 74%
0.84 better than 72%
92.0 better than 84%
1.19 better than 73%
55% of 341 duels better than 58%
59% of 22 situations better than 90%
Cache25
56% better than 57%
0.82 better than 79%
86.6 better than 71%
1.14 better than 75%
56% of 171 duels better than 67%
54% of 13 situations better than 79%
Inferno23
61% better than 70%
0.76 better than 59%
80.6 better than 42%
1.10 better than 63%
52% of 132 duels better than 41%
33% of 9 situations better than 39%
Nuke16
44% better than 12%
0.76 better than 33%
84.4 better than 46%
1.04 better than 25%
59% of 85 duels better than 77%
0% of 7 situations better than 2%
Ancient5
40% -
0.75 -
84.5 -
1.01-
52% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zemix plays

Across 338 matches zemix averages K/R 0.81 and ADR 87.3; the rating across the 256 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 42% headshots. The strongest map is Anubis with a 64% win rate in 59 matches. In 141 of 270 matches the rating was 1.10 or higher (52%), in 82 it was below 0.90. In 215 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. zemix loses the most ELO in match 3 of the day (−271 ELO, win rate 47%). Things go best on Anubis (+355 ELO, win rate 64%). From match no. 5 of the day on, things go best: 63% win rate, +259 ELO. Improved over the last three months: Rating +0.05, Headshots +16 pp, ELO +604. Unchanged in recent months: K/R at 0.80, ADR at 86.4, Win rate at 60%. Last 30 days: 65 matches, win rate 63%, net ELO +440.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.