zelebonjo

Ukraine
193 matches tracked 18 matches in 30 days
ELO ▼ 67
2,541
30-day peak: 2,654
Rank EU
#48,722
Ukraine #2,030 in Ukraine
Last updated:

How does zelebonjo play?

Rating 1.11 K/R 0.74 ADR 77.9 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 10%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.19+0.15 · Ø 1.04 better than 84%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 44%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 19x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 77.1, Headshots at 49%
▼ Got worse
Rating −0.07, Win rate −5 pp, ELO −100

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −46 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.33 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 32 · Nuke

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
62% better than 85%
0.75 right on the average
80.0 better than 43%
1.11 better than 72%
56% of 221 duels better than 76%
33% of 45 situations better than 35%
Anubis53
49% better than 35%
0.72 better than 36%
76.0 better than 21%
1.09 better than 63%
58% of 173 duels better than 82%
39% of 41 situations better than 51%
Dust 237
51% better than 44%
0.72 better than 36%
76.2 better than 23%
1.08 better than 59%
59% of 115 duels better than 84%
48% of 31 situations better than 77%
Nuke22
59% better than 69%
0.79 better than 68%
82.1 better than 53%
1.19 better than 85%
60% of 52 duels better than 85%
33% of 15 situations better than 28%
Ancient8
25% -
0.71 -
72.0 -
1.05-
38% of 16 duels -
50% of 4 situations -
Cache6
50% -
0.83 -
80.5 -
1.22-
61% of 18 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zelebonjo plays

Across 193 matches zelebonjo averages K/R 0.74, ADR 77.9 and a rating of 1.11. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Mirage with a 62% win rate in 65 matches. In 90 of 193 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 123 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.14. Things go best on Mirage (+187 ELO, win rate 62%). Match no. 3 of the day goes best: 59% win rate, +93 ELO. Got weaker: Rating −0.07, Win rate −5 pp, ELO −100. Unchanged in recent months: K/R at 0.72, ADR at 77.1, Headshots at 49%. Last 30 days: 18 matches, win rate 44%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.