zeka82

Russia
63 matches tracked
Last updated:

How does zeka82 play?

Rating 0.86 K/R 0.63 ADR 75.2 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most
Level 4

Compared with 730 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 8%
Opening duels won 42%−7 pp · Ø 49% better than 9%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (0.96).

Headshot rate 51%+9 pp · Ø 42% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.83−0.13 · Ø 0.96 better than 11%
Pistol kills per match 1.3
Knife kills 3 in 63 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.7%).

2K rounds 11.3%−1.1 pp · Ø 12.4% better than 20%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 13%
MVPs per match 1.9−0.2 · Ø 2.1 better than 31%
4Ks and aces 8x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

10.0 utility damage per round and so well above the average (3.8).

Utility hit rate 62%+28 pp · Ø 34% better than 99%
Utility damage per round 10.0+6.2 · Ø 3.8 better than 99%
Enemies flashed per round 0.54+0.31 · Ø 0.23 better than 96%
Deaths per round 76%+3 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +2 pp, Win rate +5 pp, First kills +1 pp
= Stayed the same
K/R at 0.63, Rating at 0.85, ADR at 75.7
▼ Got worse
ELO −99, Clutch 1v1 −6 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: September 2026 with 0.67. Last 3 months unchanged at 0.63. Clearly below the average (0.70).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −111 ELO
33 matches · 39% win rate
On Mirage −26 ELO
20 matches · 70% win rate

zeka82 loses the most ELO in match 1 of the day: −111 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.59 · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
70% better than 98%
0.72 better than 61%
83.6 better than 79%
1.00 better than 63%
42% of 60 duels better than 16%
38% of 13 situations better than 53%
Dust 213
38% -
0.64 -
76.5 -
0.83-
46% of 57 duels -
29% of 7 situations -
Ancient10
30% -
0.59 -
69.8 -
0.82-
39% of 31 duels -
67% of 6 situations -
Anubis7
71% -
0.51 -
70.0 -
0.74-
40% of 20 duels -
0% of 2 situations -
Nuke7
43% -
0.61 -
67.3 -
0.84-
44% of 9 duels -
67% of 3 situations -
Inferno4
50% -
0.62 -
75.1 -
0.77-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zeka82 plays

Across 63 matches zeka82 averages K/R 0.63, ADR 75.2 and a rating of 0.86. Biggest strength: Utility hit rate at 62%, better than 99% of level 4 players. Most room to improve: Rounds with first kill at 6%, better than only 8% of level 4 players. Averages 14.1 kills per match with 51% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 14 of 63 matches the rating was 1.10 or higher (22%), in 38 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. zeka82 loses the most ELO in match 1 of the day (−111 ELO, win rate 39%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp, First kills +1 pp. Got weaker: ELO −99, Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.85, ADR at 75.7. Last 30 days: 2 matches, win rate 0%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.