zef

Russia
On FACEIT since 2019 142 matches tracked 32 matches in 30 days
ELO ▲ 18
3,107
30-day peak: 3,157
Rank EU ▼ 596 places
#5,999
Russia #1,690 in Russia
30 days · prev. #5,403 · best #3,687
Last updated:

How does zef play?

Rating 1.25 K/R 0.87 ADR 92.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 142 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
ClutcherEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 20%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.34+0.29 · Ø 1.05 better than 96%
Pistol kills per match 3.4
Knife kills 1 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 93%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 86%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 28x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 93%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +20 pp, ELO +438
= Stayed the same
K/R at 0.87, ADR at 92.3
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
45 matches · 60% win rate
In match 2 of the day −41 ELO
32 matches · 47% win rate
On Saturdays −97 ELO, win rate 43%

zef loses the most ELO on Mirage: −51 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.54 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
55% right on the average
0.85 better than 85%
91.8 better than 87%
1.24 better than 89%
64% of 303 duels better than 94%
45% of 64 situations better than 67%
Mirage45
60% better than 73%
0.95 better than 98%
96.5 better than 95%
1.34 better than 97%
64% of 198 duels better than 96%
40% of 42 situations better than 55%
Anubis20
70% better than 91%
0.79 better than 67%
85.5 better than 70%
1.14 better than 74%
71% of 56 duels better than 99%
38% of 13 situations right on the average
Nuke10
40% -
0.86 -
89.6 -
1.15-
59% of 58 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zef plays

Across 142 matches zef averages K/R 0.87, ADR 92.1 and a rating of 1.25. Biggest strength: Opening duels won at 63%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 47% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 89 of 142 matches the rating was 1.10 or higher (63%), in 21 it was below 0.90. In 120 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.30. zef loses the most ELO on Mirage (−51 ELO, win rate 60%). Things go best on Anubis (+38 ELO, win rate 70%). Match no. 1 of the day goes best: 66% win rate, −33 ELO. Improved over the last three months: Headshots +7 pp, Win rate +20 pp, ELO +438. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.87, ADR at 92.3. Last 30 days: 32 matches, win rate 59%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.