zeeT-pLm
Name history of zeeT-pLm
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).
Compared with 725 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average31% headshots and so well below the average (44%).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.7%).
Utility and deaths
StrengthDied in 65% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.64. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95. Last 3 months: 0.95 (at the start 0.93). Just below the average (0.97).
Damage per round (ADR)
Best month: October 2026 with 70.5. Last 3 months: 68.4 (at the start 67.7). Clearly below the average (77.9).
Share of headshot kills
Best month: July 2026 with 38%. Last 3 months: 29% (at the start 33%). Well below the average (44%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 50% (at the start 49%). Clearly above the average (47%).
Best month: August 2026 with 1,188. Last 3 months: 1,141 (at the start 1,049).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 263 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zeeT-pLm loses the most ELO in match 1 of the day: −188 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 1.99 · Dust 2
- Most kills in a match: 29 · Anubis
Maps in detail
from the last 263 matchesCompared with players on the same level who have at least 15 matches on the map.
How zeeT-pLm plays
Across 263 matches zeeT-pLm averages K/R 0.63, ADR 68.0 and a rating of 0.94. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 5 players. Most room to improve: Headshot rate at 31%, better than only 2% of level 5 players. Averages 13.7 kills per match with 31% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 78 of 263 matches the rating was 1.10 or higher (30%), in 122 it was below 0.90. In 222 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. zeeT-pLm loses the most ELO in match 1 of the day (−188 ELO, win rate 43%). Things go best on Dust 2 (+10 ELO, win rate 52%). Match no. 3 of the day goes best: 54% win rate, +70 ELO. Improved over the last three months: ELO +92. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.95, ADR at 68.4, Win rate at 50%. Last 30 days: 51 matches, win rate 47%, net ELO −194.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.