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zede-

Brazil
On FACEIT since 2020 102 matches tracked
ELO
3,134
Peak across recorded matches: 3,443
Rank SA ▼ 15 places
#118
Brazil #108 in Brazil
30 days · prev. #103 · best #103
Last updated:

How does zede- play?

Rating 1.23 (from 58 matches) K/R 0.84 ADR 88.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 58 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 31% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

67% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 67%+28 pp · Ø 39% better than 99%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (54%).

Headshot rate 64%+10 pp · Ø 54% better than 97%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.22+0.17 · Ø 1.05 better than 86%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 13x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 63%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +9.0
= Stayed the same
Headshots at 63%, Win rate at 69%
▼ Got worse
ELO −315

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.00
AprMayJunJulAugSepOctNov

Best month: October 2026 with 1.00. Last 3 months: 0.90 (at the start 0.81). Well above the average (0.75).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
26 matches · 69% win rate

zede- loses the most ELO on Dust 2: −3 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.60 · Inferno
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 57%
0.86 better than 88%
88.1 better than 79%
1.12 better than 69%
50% of 107 duels better than 35%
57% of 7 situations better than 93%
Dust 226
69% better than 92%
0.88 better than 91%
92.7 better than 89%
1.24 better than 90%
61% of 98 duels better than 88%
69% of 13 situations better than 98%
Ancient17
59% better than 64%
0.76 right on the average
84.1 better than 60%
1.37-
66% of 53 duels better than 98%
100% of 2 situations better than 99%
Anubis6
83% -
0.81 -
85.6 -
1.36-
72% of 18 duels -
0% of 2 situations -
Nuke6
83% -
0.83 -
88.9 -
1.44-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zede- plays

Across 102 matches zede- averages K/R 0.84 and ADR 88.3; the rating across the 58 rated matches is 1.23. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 64% headshots. The strongest map is Dust 2 with a 69% win rate in 26 matches. In 32 of 58 matches the rating was 1.10 or higher (55%), in 11 it was below 0.90. In 41 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.45. zede- loses the most ELO on Dust 2 (−3 ELO, win rate 69%). Things go best on Mirage (+53 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.10, ADR +9.0. Got weaker: ELO −315. Unchanged in recent months: Headshots at 63%, Win rate at 69%. Last 30 days: 5 matches, win rate 100%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.