zeak-
Name history of zeak-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does zeak- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 7,480 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Strength53% of 1v1s won and so well above the average (40%).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.05).
Impact
AverageExactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.96. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.42. Last 3 months: 1.15 (at the start 1.42). Clearly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 94.6. Last 3 months: 84.5 (at the start 82.6). Slightly above the average (80.9).
Share of headshot kills
Best month: May 2026 with 56%. Last 3 months: 52% (at the start 48%). Just below the average (53%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 64% (at the start 63%). Well above the average (51%).
Best month: November 2026 with 3,383. Last 3 months: 3,383 (at the start 3,209).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 62%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zeak- loses the most ELO in match 3 of the day: −152 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.48 · Mirage
- Recorded match no. 100 · Ancient
- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How zeak- plays
Across 175 matches zeak- averages K/R 0.79 and ADR 82.3; the rating across the 127 rated matches is 1.20. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.7%, better than only 25% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Ancient with a 76% win rate in 33 matches. In 71 of 127 matches the rating was 1.10 or higher (56%), in 32 it was below 0.90. In 104 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.42. zeak- loses the most ELO in match 3 of the day (−152 ELO, win rate 46%). Things go best on Ancient (+75 ELO, win rate 76%). Improved over the last three months: Headshots +4 pp, ELO +174. Got weaker: Rating −0.27. Unchanged in recent months: K/R at 0.79, ADR at 84.5, Win rate at 64%. Last 30 days: 33 matches, win rate 70%, net ELO +105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.