zcWfMT0lS6

Iran
On FACEIT since 2019 300 matches tracked 92 matches in 30 days
Last updated:

How does zcWfMT0lS6 play?

Rating 0.99 K/R 0.70 ADR 74.8 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 300 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 97%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 2.5
Knife kills 3 in 300 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 28%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 26x 4K, 2 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 64%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +89
= Stayed the same
Headshots at 61%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −9.4, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −43 ELO
34 matches · 44% win rate
On Inferno −30 ELO
28 matches · 61% win rate
Between 12:00 and 18:00 −53 ELO, win rate 46%
On Thursdays −125 ELO, win rate 37%

zcWfMT0lS6 loses the most ELO on Ancient: −43 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
55% better than 63%
0.69 better than 24%
73.3 better than 16%
0.99 better than 33%
49% of 299 duels better than 33%
42% of 45 situations better than 61%
Dust 275
59% better than 75%
0.72 better than 37%
77.3 better than 28%
1.01 better than 38%
51% of 256 duels right on the average
49% of 49 situations better than 76%
Ancient34
44% better than 22%
0.72 better than 33%
77.7 better than 28%
0.98 better than 26%
47% of 131 duels better than 20%
28% of 18 situations better than 23%
Anubis34
38% better than 12%
0.71 better than 34%
73.7 better than 13%
1.01 better than 40%
42% of 115 duels better than 9%
46% of 28 situations better than 69%
Inferno28
61% better than 73%
0.70 better than 28%
71.0 better than 6%
1.02 better than 35%
40% of 89 duels better than 3%
29% of 14 situations better than 29%
Cache18
50% -
0.61 -
72.2 -
0.81-
42% of 79 duels -
29% of 7 situations -
Nuke13
23% -
0.75 -
79.1 -
1.02-
37% of 43 duels -
0% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zcWfMT0lS6 plays

Across 300 matches zcWfMT0lS6 averages K/R 0.70, ADR 74.8 and a rating of 0.99. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 61% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 101 of 300 matches the rating was 1.10 or higher (34%), in 109 it was below 0.90. In 231 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. zcWfMT0lS6 loses the most ELO on Ancient (−43 ELO, win rate 44%). Things go best on Mirage (+120 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, +34 ELO. Improved over the last three months: ELO +89. Got weaker: K/R −0.09, Rating −0.14, ADR −9.4, Win rate −7 pp. Unchanged in recent months: Headshots at 61%. Last 30 days: 92 matches, win rate 49%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.