zawding_
Name history of zawding_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does zawding_ play?
Compared with 1,335 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average49% headshots and so slightly above the average (47%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average6.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months unchanged at 0.70. Just below the average (0.72).
Rating, 1.00 is an average match
Best month: November 2026 with 1.02. Last 3 months: 0.98 (at the start 1.00). Slightly below the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 82.5. Last 3 months: 79.4 (at the start 77.9). Just below the average (79.5).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 49% (at the start 50%). Slightly above the average (47%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 48% (at the start 52%). Slightly below the average (50%).
Best month: October 2026 with 1,727. Last 3 months: 1,471 (at the start 1,579).
Rounds with first kill
Best month: November 2026 with 13%. Last 3 months unchanged at 9%. Clearly below the average (10%).
1v1 clutches won
Best month: September 2026 with 39%. Last 3 months: 38% (at the start 33%). Just below the average (39%).
Patterns
From the last 416 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zawding_ loses the most ELO on Ancient: −83 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.08 · Dust 2
- Most kills in a match: 42 · Mirage
Maps in detail
from the last 416 matchesCompared with players on the same level who have at least 15 matches on the map.
How zawding_ plays
Across 416 matches zawding_ averages K/R 0.70, ADR 79.2 and a rating of 0.98. Biggest strength: Utility damage per round at 6.0, better than 87% of level 8 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 139 of 416 matches the rating was 1.10 or higher (33%), in 186 it was below 0.90. In 416 matches with detailed stats: 55 4Ks and 13 aces. Best month by rating: November 2026 at 1.02. zawding_ loses the most ELO on Ancient (−83 ELO, win rate 52%). Things go best on Dust 2 (+185 ELO, win rate 49%). Match no. 4 of the day goes best: 54% win rate, +63 ELO. Improved over the last three months: Clutch 1v1 +5 pp. Got weaker: Win rate −4 pp, ELO −108. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 79.4, Headshots at 49%, First kills at 9%. Last 30 days: 125 matches, win rate 51%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.