zavod_kormit
How does zavod_kormit play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,636 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.01).
Impact
AverageExactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.94 (at the start 0.99). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 85.0. Last 3 months: 81.9 (at the start 82.9). Just above the average (80.0).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 46% (at the start 55%). Slightly below the average (48%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 36% (at the start 56%). Well below the average (51%).
Best month: October 2026 with 1,887.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zavod_kormit loses the most ELO in match 1 of the day: −84 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Nuke
- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 1.48 · Anubis
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How zavod_kormit plays
Across 83 matches zavod_kormit averages K/R 0.72, ADR 82.3 and a rating of 0.97. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 6% of level 9 players. Averages 15.3 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 25 of 83 matches the rating was 1.10 or higher (30%), in 35 it was below 0.90. In 44 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. zavod_kormit loses the most ELO in match 1 of the day (−84 ELO, win rate 40%). Got weaker: K/R −0.04, Rating −0.05, Headshots −9 pp, Win rate −20 pp. Unchanged in recent months: ADR at 81.9. Last 30 days: 36 matches, win rate 39%, net ELO −105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.