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zarafa

Sweden
On FACEIT since 2015 364 matches tracked 19 matches in 30 days
Last updated:

How does zarafa play?

Rating 1.00 (from 314 matches) K/R 0.72 ADR 77.5 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 314 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.00−0.04 · Ø 1.04 better than 35%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 46%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 27%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 53x 4K, 3 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 27%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.10, ADR +4.3
= Stayed the same
K/R at 0.72, Headshots at 54%, Win rate at 52%
▼ Got worse
ELO −161

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −159 ELO
121 matches · 50% win rate
On Nuke −126 ELO
36 matches · 47% win rate
On Mondays −134 ELO, win rate 44%

zarafa loses the most ELO on Mirage: −159 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 1.99 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
50% better than 42%
0.71 better than 34%
77.2 better than 30%
1.00 better than 37%
55% of 490 duels better than 71%
30% of 57 situations better than 24%
Ancient65
46% better than 27%
0.70 better than 24%
75.7 better than 20%
0.95 better than 20%
55% of 224 duels better than 68%
17% of 29 situations better than 7%
Dust 256
55% better than 62%
0.70 better than 32%
74.4 better than 18%
0.99 better than 35%
43% of 162 duels better than 12%
43% of 23 situations better than 65%
Anubis53
57% better than 65%
0.73 better than 43%
76.1 better than 22%
1.01 better than 38%
50% of 165 duels better than 39%
43% of 30 situations better than 62%
Nuke36
47% better than 23%
0.73 better than 44%
79.3 better than 45%
0.99 better than 35%
54% of 136 duels better than 57%
35% of 17 situations better than 39%
Cache25
52% better than 38%
0.82 better than 79%
89.1 better than 82%
1.16 better than 80%
61% of 89 duels better than 90%
33% of 12 situations better than 34%
Inferno5
40% -
0.80 -
92.3 -
1.14-
65% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zarafa plays

Across 364 matches zarafa averages K/R 0.72 and ADR 77.5; the rating across the 314 rated matches is 1.00. Most room to improve: Utility damage per round at 3.2, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Anubis with a 57% win rate in 53 matches. In 114 of 314 matches the rating was 1.10 or higher (36%), in 117 it was below 0.90. In 304 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: November 2026 at 1.21. zarafa loses the most ELO on Mirage (−159 ELO, win rate 50%). Things go best on Dust 2 (+173 ELO, win rate 55%). Match no. 4 of the day goes best: 56% win rate, +143 ELO. Improved over the last three months: Rating +0.10, ADR +4.3. Got weaker: ELO −161. Unchanged in recent months: K/R at 0.72, Headshots at 54%, Win rate at 52%. Last 30 days: 19 matches, win rate 53%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.