zapax_chlena

BY
On FACEIT since 2020 319 matches tracked 92 matches in 30 days
Last updated:

How does zapax_chlena play?

Rating 1.11 (from 229 matches) K/R 0.76 ADR 81.5 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 56%+5 pp better than 84%

Clutch

Strength
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 11%
AWP share of kills 27%+16 pp better than 93%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.0
Knife kills 4 in 319 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 50x 4K, 7 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.12, ADR +8.0
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −7 pp, ELO −225

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.67).

Patterns

From the last 319 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −150 ELO
41 matches · 39% wins
On Anubis −91 ELO
63 matches · 48% wins
Between 6:00 and 12:00 −73 ELO, win rate 40%
On Fridays −61 ELO, win rate 39%

zapax_chlena loses the most ELO in match 4 of the day: −150 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 74 · Cache
  2. Highest rating in a match: 2.14 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
49% better than 38%
0.79 better than 71%
82.1 better than 57%
1.16 better than 84%
55% of 402 duels better than 70%
40% of 43 situations better than 55%
Anubis63
48% better than 33%
0.73 better than 43%
77.7 better than 30%
1.07 better than 59%
56% of 231 duels better than 72%
53% of 36 situations better than 84%
Dust 262
48% better than 35%
0.77 better than 62%
84.4 better than 67%
1.08 better than 63%
53% of 270 duels better than 60%
40% of 30 situations better than 57%
Ancient59
54% better than 53%
0.73 better than 43%
79.2 better than 38%
1.04 better than 54%
49% of 191 duels better than 33%
38% of 24 situations level
Nuke29
48% better than 23%
0.76 better than 56%
82.2 better than 56%
1.19 better than 84%
57% of 101 duels better than 74%
36% of 22 situations better than 43%
Inferno8
50% -
0.68 -
73.5 -
0.98-
75% of 28 duels -
25% of 4 situations -
Cache5
40% -
0.95 -
104.8 -
1.62-
58% of 36 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zapax_chlena plays

Across 319 matches zapax_chlena averages K/R 0.76 and ADR 81.5; the rating across the 229 rated matches is 1.11. Biggest strength: Opening duels won at 56%. That is better than 84% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 11% of players on level 10. On average 17.0 kills per match, 42% of them headshots. The strongest map is Ancient with a 54% win rate in 59 matches. In 111 of 229 matches the rating was 1.10 or higher (48%), in 71 it was below 0.90. In 229 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: September 2026 at 1.16. zapax_chlena loses the most ELO in match 4 of the day (−150 ELO, win rate 39%). Things go best in match 3 of the day (+83 ELO, win rate 56%). Improved over the last three months: K/R +0.12, ADR +8.0. Got weaker: Headshots −7 pp, ELO −225. Unchanged in recent months: Win rate at 50%. Last 30 days: 92 matches, win rate 55%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.