zaokj

Russia
On FACEIT since 2024 107 matches tracked 23 matches in 30 days
Last updated:

How does zaokj play?

Rating 1.12 (from 57 matches) K/R 0.77 ADR 81.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 57 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 51%+4 pp · Ø 47% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.11+0.11 · Ø 1.00 better than 83%
Pistol kills per match 2.7
Knife kills 3 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 89%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 6x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.77, ADR at 80.1, Win rate at 46%
▼ Got worse
Rating −0.20

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.91. Last 3 months unchanged at 0.77. Slightly above the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +25 ELO, win rate 32%
On Tuesdays ±0 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
41% better than 20%
0.76 better than 67%
82.4 better than 63%
1.15 better than 87%
60% of 58 duels better than 92%
54% of 13 situations better than 87%
Mirage25
40% better than 17%
0.77 better than 69%
80.2 better than 51%
1.16-
60% of 48 duels better than 92%
64% of 11 situations better than 97%
Anubis19
47% better than 34%
0.75 better than 54%
79.5 better than 45%
1.04-
50% of 46 duels better than 46%
45% of 11 situations better than 72%
Inferno10
40% -
0.84 -
87.8 -
1.21-
75% of 16 duels -
40% of 5 situations -
Ancient7
71% -
0.75 -
73.6 -
0.99-
67% of 9 duels -
50% of 4 situations -
Cache3
33% -
0.79 -
81.8 -
1.13-
50% of 6 duels -
-
Overpass3
67% -
0.72 -
85.3 -
1.11-
29% of 7 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zaokj plays

Across 106 matches zaokj averages K/R 0.77 and ADR 81.5; the rating across the 57 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 17.3 kills per match with 51% headshots. The strongest map is Anubis with a 47% win rate in 19 matches. In 28 of 57 matches the rating was 1.10 or higher (49%), in 12 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: April 2026 at 1.29. Things go best on Mirage (+1 ELO, win rate 40%). Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.20. Unchanged in recent months: K/R at 0.77, ADR at 80.1, Win rate at 46%. Last 30 days: 23 matches, win rate 52%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.