zamuualminai

Latvia
On FACEIT since 2021 185 matches tracked 53 matches in 30 days
ELO ▲ 33
2,406
30-day peak: 2,463
Rank SEA ▼ 103 places
#1,630
Latvia #5 in Latvia
30 days · prev. #1,527 · best #1,288
Last updated:

How does zamuualminai play?

Rating 1.00 (from 136 matches) K/R 0.72 ADR 78.1 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 0.98−0.06 · Ø 1.04 better than 27%
Pistol kills per match 3.3
Knife kills 6 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 33%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +5 pp
= Stayed the same
K/R at 0.72, ADR at 78.2, Headshots at 54%, ELO at 2,463
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
69 matches · 52% win rate
On Dust 2 −27 ELO
50 matches · 52% win rate
Between 6:00 and 12:00 −26 ELO, win rate 39%
On Sundays −46 ELO, win rate 33%

zamuualminai loses the most ELO on Mirage: −46 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 1.89 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% right on the average
0.76 better than 56%
81.9 better than 52%
1.03 better than 48%
46% of 277 duels better than 20%
37% of 35 situations better than 46%
Dust 250
52% right on the average
0.67 better than 16%
75.0 better than 18%
0.98 better than 27%
55% of 163 duels better than 70%
32% of 25 situations better than 33%
Ancient33
52% better than 47%
0.72 better than 33%
79.6 better than 36%
1.01 better than 36%
51% of 140 duels better than 43%
85% of 13 situations better than 99%
Anubis11
55% -
0.65 -
68.4 -
0.93-
51% of 37 duels -
38% of 8 situations -
Inferno11
27% -
0.72 -
75.8 -
0.98-
53% of 43 duels -
20% of 5 situations -
Cache5
40% -
0.80 -
79.9 -
0.96-
80% of 20 duels -
43% of 7 situations -
Nuke5
60% -
0.65 -
72.4 -
0.79-
36% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zamuualminai plays

Across 185 matches zamuualminai averages K/R 0.72 and ADR 78.1; the rating across the 136 rated matches is 1.00. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 49 of 136 matches the rating was 1.10 or higher (36%), in 55 it was below 0.90. In 100 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. zamuualminai loses the most ELO on Mirage (−46 ELO, win rate 52%). Things go best on Ancient (+91 ELO, win rate 52%). Match no. 3 of the day goes best: 77% win rate, +25 ELO. Improved over the last three months: Rating +0.06, Win rate +5 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.2, Headshots at 54%, ELO at 2,463. Last 30 days: 53 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.