zakos-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).
Compared with 2,557 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.04).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 0.99 (at the start 1.00). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 82.1. Last 3 months: 79.2 (at the start 82.1). Just below the average (81.0).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 53% (at the start 54%). Slightly above the average (51%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 48% (at the start 50%). Clearly below the average (51%).
Best month: August 2026 with 2,932. Last 3 months: 2,507 (at the start 2,853).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 189 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zakos- loses the most ELO in match 1 of the day: −50 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Recorded match no. 100 · Dust 2
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.88 · Cache
Maps in detail
from the last 189 matchesCompared with players on the same level who have at least 15 matches on the map.
How zakos- plays
Across 189 matches zakos- averages K/R 0.72, ADR 79.8 and a rating of 0.99. Biggest strength: Utility hit rate at 38%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 65 of 189 matches the rating was 1.10 or higher (34%), in 78 it was below 0.90. In 124 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. zakos- loses the most ELO in match 1 of the day (−50 ELO, win rate 41%). Things go best on Ancient (+34 ELO, win rate 44%). Got weaker: ELO −346. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 79.2, Headshots at 53%, Win rate at 48%. Last 30 days: 9 matches, win rate 0%, net ELO −102.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.