zaitsu

Italy
On FACEIT since 2020 471 matches tracked 104 matches in 30 days
Last updated:

How does zaitsu play?

Rating 1.06 K/R 0.77 ADR 82.8 from 471 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 471 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (416 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 64%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.9
Zeus kills1 in 471 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 92x 4K, 10 aces in 416 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +485
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 84.0
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 471 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −179 ELO
125 matches · 46% win rate
On Ancient −88 ELO
80 matches · 48% win rate
Between 0:00 and 6:00 +27 ELO, win rate 37%
On Mondays −64 ELO, win rate 41%

zaitsu loses the most ELO on Dust 2: −179 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.99 · Ancient

Maps in detail

from the last 471 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage182
52% right on the average
0.80 better than 73%
86.1 better than 73%
1.09 better than 66%
54% of 919 duels better than 65%
45% of 75 situations better than 72%
Dust 2125
46% better than 26%
0.76 better than 55%
80.6 better than 42%
1.07 better than 56%
51% of 598 duels better than 45%
38% of 66 situations right on the average
Ancient80
48% better than 31%
0.75 better than 47%
81.4 better than 44%
1.05 right on the average
55% of 379 duels better than 68%
44% of 34 situations better than 67%
Anubis63
54% better than 53%
0.76 better than 56%
81.3 better than 49%
1.04 better than 47%
52% of 295 duels right on the average
28% of 25 situations better than 23%
Cache14
57% -
0.75 -
80.5 -
1.01-
58% of 83 duels -
60% of 5 situations -
Nuke5
60% -
0.62 -
72.2 -
0.85-
43% of 35 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zaitsu plays

Across 471 matches zaitsu averages K/R 0.77, ADR 82.8 and a rating of 1.06. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 214 of 471 matches the rating was 1.10 or higher (45%), in 166 it was below 0.90. In 416 matches with detailed stats: 92 4Ks and 10 aces. Best month by rating: July 2026 at 1.18. zaitsu loses the most ELO on Dust 2 (−179 ELO, win rate 46%). Things go best on Mirage (+105 ELO, win rate 52%). Match no. 4 of the day goes best: 56% win rate, +15 ELO. Improved over the last three months: Win rate +7 pp, ELO +485. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 84.0. Last 30 days: 104 matches, win rate 48%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.