zagz

USA
On FACEIT since 2025 234 matches tracked
ELO ▼ 24
2,717
30-day peak: 2,741
Rank NA ▼ 31 places
#800
USA #603 in USA
30 days · prev. #769 · best #768
Last updated:

How does zagz play?

Rating 1.17 (from 226 matches) K/R 0.82 ADR 82.1 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 226 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 63%+11 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (51%).

Headshot rate 33%−18 pp · Ø 51% better than 1%
AWP share of kills 55%+43 pp · Ø 12% better than 99%
K/D 1.25+0.21 · Ø 1.04 better than 92%
Pistol kills per match 2.8
Knife kills 1 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 85%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 27x 4K, 7 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 2%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −6.7, Headshots −3 pp, Win rate −8 pp, ELO −113

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −146 ELO
73 matches · 55% win rate
On Anubis −96 ELO
35 matches · 54% win rate
On Mondays −196 ELO, win rate 41%

zagz loses the most ELO on Dust 2: −146 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
57% better than 69%
0.83 better than 81%
83.1 better than 56%
1.19 better than 85%
66% of 450 duels better than 98%
40% of 62 situations better than 56%
Dust 273
55% better than 58%
0.82 better than 79%
81.6 better than 49%
1.18 better than 83%
66% of 352 duels better than 98%
41% of 59 situations better than 58%
Anubis35
54% better than 50%
0.86 better than 89%
85.4 better than 66%
1.23 better than 92%
63% of 183 duels better than 94%
35% of 17 situations better than 42%
Ancient23
52% better than 44%
0.75 better than 47%
76.8 better than 20%
1.07 better than 55%
51% of 82 duels better than 43%
43% of 23 situations better than 64%
Overpass3
67% -
0.77 -
75.1 -
1.10-
88% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zagz plays

Across 234 matches zagz averages K/R 0.82 and ADR 82.1; the rating across the 226 rated matches is 1.17. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 33% headshots. The strongest map is Mirage with a 57% win rate in 94 matches. In 133 of 226 matches the rating was 1.10 or higher (59%), in 52 it was below 0.90. In 173 matches with detailed stats: 27 4Ks and 7 aces. Best month by rating: July 2026 at 1.23. zagz loses the most ELO on Dust 2 (−146 ELO, win rate 55%). Things go best on Mirage (+216 ELO, win rate 57%). From match no. 5 of the day on, things go best: 63% win rate, +138 ELO. Got weaker: K/R −0.07, Rating −0.11, ADR −6.7, Headshots −3 pp, Win rate −8 pp, ELO −113. Last 30 days: 9 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.