zafK1EL-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,299 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.11 K/D and so clearly above the average (1.00).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.71 (at the start 0.79). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18. Last 3 months: 1.00 (at the start 1.11). Just below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 88.6. Last 3 months: 77.2 (at the start 83.2). Just below the average (79.6).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 48% (at the start 49%). Just above the average (47%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 52% (at the start 56%). Slightly above the average (50%).
Best month: October 2026 with 1,684. Last 3 months: 1,542 (at the start 1,250).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zafK1EL- loses the most ELO in match 1 of the day: −83 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 2.14 · Dust 2
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How zafK1EL- plays
Across 85 matches zafK1EL- averages K/R 0.76, ADR 81.1 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 89% of level 8 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Mirage with a 58% win rate in 38 matches. In 36 of 85 matches the rating was 1.10 or higher (42%), in 26 it was below 0.90. In 60 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. zafK1EL- loses the most ELO in match 1 of the day (−83 ELO, win rate 48%). Things go best in match 2 of the day (+108 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +108 ELO. Improved over the last three months: ELO +292. Got weaker: K/R −0.08, Rating −0.11, ADR −6.0, Win rate −4 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 18 matches, win rate 50%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.