zabuEEE

Turkey
On FACEIT since 2019 110 matches tracked 69 matches in 30 days
ELO ▲ 220
2,105
30-day peak: 2,115
Rank EU
#189,846
Turkey #5,373 in Turkey
Last updated:

How does zabuEEE play?

Rating 1.12 K/R 0.79 ADR 83.4 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 110 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.4
Knife kills 4 in 110 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 19x 4K, 7 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.16, ADR +4.6, Win rate +15 pp, ELO +338
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
36 matches · 44% win rate
On Inferno −24 ELO
24 matches · 50% win rate
In match 1 of the day +5 ELO
29 matches · 45% win rate

zabuEEE loses the most ELO on Dust 2: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 59 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 2.46 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
44% better than 23%
0.89 better than 94%
92.7 better than 91%
1.27 better than 96%
61% of 189 duels better than 93%
38% of 29 situations right on the average
Inferno24
50% better than 40%
0.85 better than 91%
86.1 better than 75%
1.21 better than 92%
49% of 107 duels better than 31%
39% of 23 situations better than 50%
Anubis19
53% better than 57%
0.68 better than 19%
75.3 better than 19%
0.98 better than 32%
52% of 63 duels better than 54%
69% of 13 situations better than 98%
Mirage12
42% -
0.65 -
70.0 -
0.88-
49% of 51 duels -
43% of 7 situations -
Ancient11
64% -
0.70 -
76.1 -
0.96-
56% of 57 duels -
43% of 7 situations -
Cache4
100% -
0.86 -
100.2 -
1.30-
57% of 14 duels -
50% of 4 situations -
Nuke3
33% -
0.63 -
68.5 -
0.91-
17% of 6 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zabuEEE plays

Across 110 matches zabuEEE averages K/R 0.79, ADR 83.4 and a rating of 1.12. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 52 of 110 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 93 matches with detailed stats: 19 4Ks and 7 aces. Best month by rating: November 2026 at 1.21. zabuEEE loses the most ELO on Dust 2 (−27 ELO, win rate 44%). Things go best from match 5 of the day (±0 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: K/R +0.07, Rating +0.16, ADR +4.6, Win rate +15 pp, ELO +338. Got weaker: Headshots −4 pp. Last 30 days: 69 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.