zablazaza

Russia
172 matches tracked 59 matches in 30 days
Last updated:

How does zablazaza play?

Rating 0.97 (from 59 matches) K/R 0.76 ADR 79.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 25% normal 0.90 to 1.09 34% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 51%+1 pp better than 53%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 90%
Clutch 1v2 won 27%+6 pp better than 85%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 61%
AWP share of kills 7%−4 pp better than 41%
K/D 1.07+0.07 better than 72%
Pistol kills per match 2.8
Knife kills 4 in 172 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 47%
Rounds with 3K 4.2%+0.3 pp better than 60%
MVPs per match 2.30.0 level
4Ks and aces 25x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 2.9−1.4 better than 18%
Enemies flashed per round 0.280.00 level
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +5 pp, ELO +699
= Stayed the same
ADR at 78.3, Headshots at 50%
▼ Got worse
K/R −0.10

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83).

Patterns

From the last 172 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day +43 ELO
27 matches · 48% wins
On Tuesdays +62 ELO, win rate 43%

zablazaza loses the most ELO in match 3 of the day: +43 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 1.79 · Anubis
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
58% better than 75%
0.76 better than 65%
81.4 better than 57%
0.96 better than 30%
51% of 247 duels level
53% of 38 situations better than 86%
Dust 237
51% better than 49%
0.75 better than 60%
77.4 better than 34%
0.95-
58% of 128 duels better than 86%
32% of 34 situations better than 34%
Anubis35
63% better than 85%
0.85 better than 95%
85.2 better than 77%
1.13-
53% of 154 duels better than 66%
46% of 26 situations better than 72%
Ancient17
47% better than 39%
0.62 better than 5%
70.0 better than 6%
0.81-
45% of 49 duels better than 18%
50% of 6 situations better than 78%
Nuke12
50% -
0.73 -
73.8 -
1.07-
48% of 52 duels -
64% of 11 situations -
Inferno6
33% -
0.69 -
75.2 -
-
62% of 21 duels -
0% of 5 situations -
Cache4
75% -
0.86 -
85.1 -
-
58% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zablazaza plays

Across 172 matches zablazaza averages K/R 0.76 and ADR 79.2; the rating across the 59 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 47%. That is better than 90% of players on level 9. Most room to improve: Utility with impact at 29%. That is better than only 13% of players on level 9. On average 16.6 kills per match, 50% of them headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 18 of 59 matches the rating was 1.10 or higher (31%), in 21 it was below 0.90. In 131 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. zablazaza loses the most ELO in match 3 of the day (+43 ELO, win rate 48%). Things go best on Anubis (+71 ELO, win rate 63%). Improved over the last three months: Win rate +5 pp, ELO +699. Got weaker: K/R −0.10. Unchanged in recent months: ADR at 78.3, Headshots at 50%. Last 30 days: 59 matches, win rate 63%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.