zabala

USA
306 matches tracked 65 matches in 30 days
ELO ▼ 70
2,257
30-day peak: 2,355
Rank NA ▼ 638 places
#3,450 #1,513 in US
30 days · before #2,812 · best #2,780
Last updated:

How does zabala play?

Rating 0.96 (from 148 matches) K/R 0.69 ADR 76.3 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 45%−6 pp better than 8%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 1%−10 pp better than 6%
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.5
Knife kills 4 in 294 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 33x 4K, 3 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.69, ADR at 76.5
▼ Got worse
Win rate −3 pp, ELO −207

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months unchanged at 0.69.

Patterns

From the last 294 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −120 ELO
41 matches · 41% wins
In match 1 of the day +180 ELO
66 matches · 45% wins
On Sundays +74 ELO, win rate 42%

zabala loses the most ELO on Mirage: −120 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
52% level
0.67 better than 17%
74.1 better than 17%
0.97 better than 26%
44% of 413 duels better than 15%
33% of 51 situations better than 37%
Ancient78
55% better than 58%
0.74 better than 46%
78.0 better than 31%
1.01 better than 40%
46% of 367 duels better than 21%
33% of 49 situations better than 40%
Anubis66
56% better than 63%
0.71 better than 33%
79.0 better than 40%
0.95 better than 18%
48% of 325 duels better than 28%
40% of 43 situations better than 55%
Mirage41
41% better than 13%
0.65 better than 12%
73.2 better than 15%
0.88 better than 7%
42% of 222 duels better than 8%
25% of 16 situations better than 14%
Inferno11
64% -
0.67 -
79.0 -
1.02-
40% of 57 duels -
80% of 5 situations -
Nuke4
25% -
0.68 -
80.2 -
0.78-
52% of 23 duels -
-
Cache3
0% -
0.58 -
67.0 -
0.79-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zabala plays

Across 294 matches zabala averages K/R 0.69 and ADR 76.3; the rating across the 148 rated matches is 0.96. Biggest strength: Utility damage per round at 5.0. That is better than 75% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 8% of players on level 10. On average 15.6 kills per match, 51% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 49 of 148 matches the rating was 1.10 or higher (33%), in 72 it was below 0.90. In 234 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. zabala loses the most ELO on Mirage (−120 ELO, win rate 41%). Things go best on Ancient (+204 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −207. Unchanged in recent months: K/R at 0.69, ADR at 76.5. Last 30 days: 65 matches, win rate 52%, ELO balance +68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.