za1dshoting

Jordan
83 matches tracked
Last updated:

How does za1dshoting play?

Rating 1.07 (from 63 matches) K/R 0.82 ADR 86.5 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 63 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 52%+2 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (0.99).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.15+0.16 · Ø 0.99 better than 95%
Pistol kills per match 2.3
Knife kills 2 in 83 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 94%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 70%
MVPs per match 2.8+0.6 · Ø 2.2 better than 97%
4Ks and aces 11x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 53%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 80%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, Rating −0.13, ADR −17.4, Win rate −8 pp, ELO −103

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.77 (at the start 0.97). Clearly above the average (0.72).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
53% better than 63%
0.91 better than 99%
95.3 better than 98%
1.22 better than 97%
56% of 113 duels better than 83%
47% of 17 situations better than 74%
Mirage13
31% -
0.71 -
75.0 -
0.97-
44% of 59 duels -
29% of 14 situations -
Ancient11
27% -
0.89 -
93.9 -
1.06-
58% of 36 duels -
50% of 2 situations -
Nuke11
45% -
0.86 -
84.9 -
1.05-
56% of 27 duels -
50% of 8 situations -
Inferno7
43% -
0.80 -
82.7 -
1.16-
65% of 23 duels -
50% of 6 situations -
Anubis6
17% -
0.48 -
63.1 -
0.69-
31% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How za1dshoting plays

Across 83 matches za1dshoting averages K/R 0.82 and ADR 86.5; the rating across the 63 rated matches is 1.07. Biggest strength: K/D at 1.15, better than 95% of level 6 players. Averages 18.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 53% win rate in 32 matches. In 25 of 63 matches the rating was 1.10 or higher (40%), in 21 it was below 0.90. In 56 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. Things go best on Dust 2 (+5 ELO, win rate 53%). Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.20, Rating −0.13, ADR −17.4, Win rate −8 pp, ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.