z_uNReal_z

Portugal
On FACEIT since 2017 71 matches tracked 62 matches in 30 days
ELO ▲ 80
2,067
30-day peak: 2,159
Rank NA ▼ 1,927 places
#6,784
Portugal #14 in Portugal
30 days · prev. #4,857 · best #4,857
Last updated:

How does z_uNReal_z play?

Rating 1.08 K/R 0.79 ADR 90.0 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 76%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 10x 4K, 0 aces in 62 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 95%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether z_uNReal_z is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 1.07.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −29 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
68% better than 95%
0.82 better than 83%
95.0 better than 94%
1.14 better than 82%
52% of 159 duels better than 56%
14% of 14 situations better than 5%
Dust 212
42% -
0.83 -
92.3 -
1.15-
66% of 67 duels -
44% of 9 situations -
Anubis11
55% -
0.84 -
93.8 -
1.14-
56% of 54 duels -
57% of 7 situations -
Inferno8
38% -
0.76 -
83.8 -
0.97-
64% of 36 duels -
25% of 4 situations -
Ancient6
67% -
0.63 -
69.5 -
0.89-
49% of 41 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z_uNReal_z plays

Across 71 matches z_uNReal_z averages K/R 0.79, ADR 90.0 and a rating of 1.08. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Mirage with a 68% win rate in 31 matches. In 31 of 71 matches the rating was 1.10 or higher (44%), in 22 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: March 2026 at 1.51. Things go best on Mirage (+64 ELO, win rate 68%). Match no. 1 of the day goes best: 67% win rate, +1 ELO. Last 30 days: 62 matches, win rate 53%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.