z_ALI_z

Kazakhstan
On FACEIT since 2024 46 matches tracked 41 matches in 30 days
Last updated:

How does z_ALI_z play?

Rating 1.05 K/R 0.77 ADR 88.2 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 46 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 15%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.05+0.04 · Ø 1.01 better than 65%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 93%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 12x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
20 matches · 35% win rate

z_ALI_z loses the most ELO on Mirage: −19 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 29 · Anubis
  3. Highest rating in a match: 2.32 · Anubis

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 7%
0.75 better than 61%
83.1 better than 68%
1.04 better than 59%
48% of 64 duels better than 34%
36% of 14 situations better than 46%
Dust 213
54% -
0.82 -
94.6 -
1.13-
58% of 71 duels -
23% of 13 situations -
Anubis6
17% -
0.80 -
90.4 -
1.11-
61% of 33 duels -
50% of 4 situations -
Inferno4
25% -
0.69 -
90.4 -
0.85-
50% of 20 duels -
100% of 1 situations -
Ancient3
67% -
0.68 -
83.7 -
0.88-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How z_ALI_z plays

Across 46 matches z_ALI_z averages K/R 0.77, ADR 88.2 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 88.2, better than 90% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 15% of level 9 players. Averages 16.2 kills per match with 41% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 18 of 46 matches the rating was 1.10 or higher (39%), in 16 it was below 0.90. In 46 matches with detailed stats: 12 4Ks and 0 aces. z_ALI_z loses the most ELO on Mirage (−19 ELO, win rate 35%). Last 30 days: 41 matches, win rate 44%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.