zZUSTz

Portugal
On FACEIT since 2016 133 matches tracked 27 matches in 30 days
ELO ▲ 127
2,147
30-day peak: 2,147
Rank EU
#167,214
Portugal #2,698 in Portugal
Last updated:

How does zZUSTz play?

Rating 1.19 K/R 0.83 ADR 87.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 133 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 2.8
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 24x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 49%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 68%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +464
= Stayed the same
Rating at 1.18, ADR at 86.4
▼ Got worse
K/R −0.05, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
34 matches · 56% win rate
In match 1 of the day −2 ELO
51 matches · 49% win rate
Between 0:00 and 6:00 +6 ELO, win rate 50%

zZUSTz loses the most ELO on Dust 2: −24 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.38 · Cache
  4. Longest win streak: 4 wins in a row · Inferno
  5. Most kills in a match: 40 · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 60%
0.80 better than 76%
85.3 better than 71%
1.14 better than 80%
54% of 189 duels better than 67%
33% of 21 situations better than 35%
Dust 234
56% better than 67%
0.82 better than 82%
85.0 better than 70%
1.19 better than 89%
57% of 118 duels better than 81%
39% of 28 situations better than 54%
Inferno25
68% better than 89%
0.89 better than 92%
95.3 better than 94%
1.29 better than 93%
66% of 97 duels better than 96%
45% of 20 situations better than 67%
Cache17
71% -
0.86 -
87.0 -
1.29-
67% of 61 duels -
25% of 8 situations -
Ancient11
45% -
0.81 -
84.4 -
1.16-
53% of 45 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zZUSTz plays

Across 133 matches zZUSTz averages K/R 0.83, ADR 87.0 and a rating of 1.19. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 68 of 133 matches the rating was 1.10 or higher (51%), in 32 it was below 0.90. In 112 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.32. zZUSTz loses the most ELO on Dust 2 (−24 ELO, win rate 56%). Things go best on Mirage (+30 ELO, win rate 54%). Match no. 3 of the day goes best: 67% win rate, −21 ELO. Improved over the last three months: Win rate +5 pp, ELO +464. Got weaker: K/R −0.05, Headshots −2 pp. Unchanged in recent months: Rating at 1.18, ADR at 86.4. Last 30 days: 27 matches, win rate 63%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.