zRAFz

Kazakhstan
On FACEIT since 2019 66 matches tracked 61 matches in 30 days
ELO ▲ 52
2,278
30-day peak: 2,278
Rank EU
#114,611
Kazakhstan #3,966 in Kazakhstan
Last updated:

How does zRAFz play?

Rating 1.27 K/R 0.90 ADR 94.1 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 66 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.31+0.28 · Ø 1.03 better than 96%
Pistol kills per match 3.5
Zeus kills10 in 66 matches
Knife kills 9 in 66 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 98%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 22x 4K, 1 ace in 66 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 92%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether zRAFz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches, all from the last 3 months.

Kills per round (K/R)

0.90
OctNov

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
29 matches · 59% win rate

zRAFz loses the most ELO on Mirage: −12 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.31 · Mirage
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 77%
0.90 better than 95%
93.3 better than 92%
1.29 better than 96%
53% of 117 duels better than 61%
39% of 23 situations right on the average
Anubis17
47% better than 32%
0.88 better than 94%
92.8 better than 93%
1.19 better than 89%
62% of 58 duels better than 94%
58% of 12 situations better than 90%
Inferno12
58% -
0.91 -
95.4 -
1.31-
63% of 30 duels -
27% of 11 situations -
Ancient6
67% -
0.98 -
101.4 -
1.35-
71% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zRAFz plays

Across 66 matches zRAFz averages K/R 0.90, ADR 94.1 and a rating of 1.27. Biggest strength: 3K rounds at 6.8%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 20.1 kills per match with 60% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 45 of 66 matches the rating was 1.10 or higher (68%), in 9 it was below 0.90. In 66 matches with detailed stats: 22 4Ks and 1 ace. zRAFz loses the most ELO on Mirage (−12 ELO, win rate 59%). Last 30 days: 61 matches, win rate 54%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.