zE-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 2,594 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average44% headshots and so well below the average (51%).
Impact
WeaknessExactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average5.8 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.98 (at the start 0.99). Clearly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 78.2. Last 3 months: 77.2 (at the start 74.7). Slightly below the average (81.4).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 45% (at the start 43%). Well below the average (51%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 50% (at the start 63%). Just below the average (51%).
Best month: July 2026 with 2,936. Last 3 months: 2,614 (at the start 2,871).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zE- loses the most ELO in match 1 of the day: −30 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Dust 2
- Highest rating in a match: 2.01 · Nuke
- Recorded match no. 100 · Nuke
- Longest win streak: 11 wins in a row · Dust 2
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How zE- plays
Across 194 matches zE- averages K/R 0.69, ADR 76.3 and a rating of 0.98. Biggest strength: Utility damage per round at 5.8, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 44% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 69 of 194 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 115 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. zE- loses the most ELO in match 1 of the day (−30 ELO, win rate 50%). Things go best on Dust 2 (+91 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, +61 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −13 pp, ELO −257. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.2. Last 30 days: 33 matches, win rate 52%, net ELO +38.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.