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zAAz

Lebanon
FACEIT verified FACEIT verified On FACEIT since 2013 238 matches tracked 80 matches in 30 days
ELO ▲ 50
3,037
30-day peak: 3,067
Rank EU ▼ 922 places
#8,227
Lebanon #12 in Lebanon
30 days · prev. #7,305 · best #7,305
Last updated:

How does zAAz play?

Rating 1.06 (from 215 matches) K/R 0.73 ADR 78.1 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 215 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (54%).

Headshot rate 61%+7 pp · Ø 54% better than 90%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 2.7
Zeus kills1 in 238 matches
Knife kills 3 in 238 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 32%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 3 aces in 215 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 94%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +288
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 78.0, Headshots at 61%
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −203 ELO
54 matches · 41% win rate
Between 0:00 and 6:00 −150 ELO, win rate 36%
On Wednesdays −83 ELO, win rate 39%

zAAz loses the most ELO on Dust 2: −203 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.04 · Mirage
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
58% better than 65%
0.71 better than 28%
75.2 better than 18%
1.06 right on the average
50% of 289 duels better than 35%
40% of 67 situations better than 55%
Ancient55
64% better than 79%
0.75 better than 47%
82.2 right on the average
1.07 better than 55%
51% of 220 duels better than 41%
45% of 29 situations better than 69%
Dust 254
41% better than 10%
0.69 better than 21%
74.7 better than 17%
1.01 better than 30%
45% of 188 duels better than 14%
23% of 30 situations better than 12%
Inferno19
53% better than 23%
0.75 better than 34%
82.2 better than 37%
1.16 better than 53%
52% of 62 duels better than 28%
20% of 10 situations better than 9%
Nuke12
58% -
0.80 -
85.9 -
1.10-
47% of 55 duels -
71% of 7 situations -
Cache6
33% -
0.71 -
82.6 -
0.97-
48% of 33 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zAAz plays

Across 238 matches zAAz averages K/R 0.73 and ADR 78.1; the rating across the 215 rated matches is 1.06. Biggest strength: Utility damage per round at 6.1, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 61% headshots. The strongest map is Ancient with a 64% win rate in 55 matches. In 87 of 215 matches the rating was 1.10 or higher (40%), in 74 it was below 0.90. In 215 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. zAAz loses the most ELO on Dust 2 (−203 ELO, win rate 41%). Things go best on Mirage (+231 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +40 ELO. Improved over the last three months: ELO +288. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 78.0, Headshots at 61%. Last 30 days: 80 matches, win rate 51%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.