z6c

United Kingdom
On FACEIT since 2017 169 matches tracked
Last updated:

How does z6c play?

Rating 0.90 K/R 0.65 ADR 71.5 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 60%+22 pp · Ø 38% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.87−0.13 · Ø 1.00 better than 6%
Pistol kills per match 2.7
Knife kills 2 in 169 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 6%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 6x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +13 pp, ELO +509
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −10.2, Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.60 (at the start 0.69). Well below the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −135 ELO
20 matches · 40% win rate
In match 1 of the day −56 ELO
46 matches · 43% win rate
On Fridays −74 ELO, win rate 48%

z6c loses the most ELO in match 4 of the day: −135 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.41 · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 67%
0.64 better than 10%
69.5 better than 6%
0.89 better than 10%
51% of 262 duels right on the average
56% of 18 situations better than 91%
Anubis26
54% better than 58%
0.69 better than 27%
74.2 better than 16%
0.95 better than 23%
53% of 121 duels better than 60%
33% of 12 situations better than 43%
Dust 224
58% better than 76%
0.55 better than 1%
59.9 better than 1%
0.79 better than 2%
44% of 85 duels better than 17%
55% of 11 situations better than 88%
Ancient22
59% better than 76%
0.68 better than 24%
76.6 better than 29%
0.91 better than 17%
49% of 140 duels better than 43%
50% of 8 situations better than 80%
Inferno16
56% better than 58%
0.66 better than 18%
76.1 better than 26%
0.88 better than 8%
40% of 83 duels better than 5%
60% of 10 situations better than 91%
Nuke14
50% -
0.64 -
69.5 -
0.85-
48% of 52 duels -
40% of 5 situations -
Cache10
60% -
0.82 -
88.0 -
1.12-
50% of 46 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z6c plays

Across 169 matches z6c averages K/R 0.65, ADR 71.5 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 9 players. Averages 14.3 kills per match with 59% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 44 of 169 matches the rating was 1.10 or higher (26%), in 90 it was below 0.90. In 71 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. z6c loses the most ELO in match 4 of the day (−135 ELO, win rate 40%). Things go best in match 3 of the day (+161 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, +161 ELO. Improved over the last three months: Win rate +13 pp, ELO +509. Got weaker: K/R −0.09, Rating −0.10, ADR −10.2, Headshots −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.