z3rko

Turkey
On FACEIT since 2025 177 matches tracked 33 matches in 30 days
ELO ▲ 232
2,135
30-day peak: 2,135
Rank EU
#174,856
Turkey #4,812 in Turkey
Last updated:

How does z3rko play?

Rating 1.08 (from 165 matches) K/R 0.79 ADR 87.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Knife kills 1 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 15x 4K, 3 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 86.3, ELO at 2,135
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −31 ELO
29 matches · 38% win rate
On Mirage −3 ELO
23 matches · 48% win rate
On Fridays +35 ELO, win rate 41%

z3rko loses the most ELO from match 5 of the day: −31 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Inferno
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 50 · Dust 2
  4. Reached level 10 · Anubis
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% better than 54%
0.79 better than 73%
90.2 better than 85%
1.08 better than 66%
55% of 361 duels better than 71%
40% of 20 situations better than 55%
Anubis33
55% better than 61%
0.82 better than 83%
87.5 better than 81%
1.15 better than 82%
51% of 181 duels better than 46%
48% of 23 situations better than 73%
Inferno32
69% better than 94%
0.78 better than 62%
84.7 better than 58%
1.10 better than 64%
50% of 207 duels better than 34%
40% of 15 situations better than 53%
Mirage23
48% better than 38%
0.75 better than 56%
84.4 better than 68%
1.01 better than 44%
52% of 123 duels better than 57%
43% of 7 situations better than 64%
Ancient12
42% -
0.88 -
90.1 -
1.21-
58% of 53 duels -
50% of 4 situations -
Cache11
45% -
0.76 -
89.2 -
0.99-
49% of 71 duels -
57% of 7 situations -
Nuke4
25% -
0.60 -
74.5 -
0.80-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z3rko plays

Across 177 matches z3rko averages K/R 0.79 and ADR 87.9; the rating across the 165 rated matches is 1.08. Biggest strength: 3K rounds at 5.5%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Inferno with a 69% win rate in 32 matches. In 72 of 165 matches the rating was 1.10 or higher (44%), in 54 it was below 0.90. In 94 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: June 2026 at 1.48. z3rko loses the most ELO from match 5 of the day (−31 ELO, win rate 38%). Things go best on Dust 2 (+92 ELO, win rate 53%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 86.3, ELO at 2,135. Last 30 days: 33 matches, win rate 58%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.