z1noz

Denmark
On FACEIT since 2018 222 matches tracked 50 matches in 30 days
ELO ▲ 231
3,364
30-day peak: 3,423
Rank EU ▲ 153 places
#1,779
DK #65 in DK
30 days · prev. #1,932 · best #1,483
Last updated:

How does z1noz play?

Rating 1.08 K/R 0.74 ADR 75.9 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 222 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 23%+11 pp · Ø 12% better than 85%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.6
Knife kills 10 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.6%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 34%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 32x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 55%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.75, Rating at 1.09, ADR at 76.2
▼ Got worse
Headshots −6 pp, ELO −157

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
56 matches · 48% win rate
From match 5 of the day +65 ELO
54 matches · 41% win rate
On Wednesdays −22 ELO, win rate 35%

z1noz loses the most ELO on Mirage: −89 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 22%
0.74 better than 39%
76.4 better than 21%
1.07 right on the average
51% of 228 duels better than 40%
45% of 40 situations better than 71%
Ancient52
60% better than 66%
0.77 better than 56%
77.7 better than 25%
1.14 better than 75%
51% of 217 duels better than 39%
40% of 43 situations better than 54%
Anubis40
50% better than 32%
0.74 better than 42%
76.8 better than 24%
1.09 better than 59%
56% of 144 duels better than 70%
46% of 28 situations better than 69%
Nuke27
52% better than 27%
0.74 better than 35%
78.5 better than 29%
1.07 better than 46%
55% of 121 duels better than 59%
42% of 19 situations better than 54%
Dust 224
42% better than 11%
0.60 better than 2%
62.2 better than 1%
0.88 better than 3%
45% of 106 duels better than 13%
53% of 17 situations better than 84%
Cache11
45% -
0.71 -
70.0 -
1.03-
55% of 47 duels -
100% of 3 situations -
Inferno11
73% -
0.88 -
88.1 -
1.29-
61% of 41 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z1noz plays

Across 222 matches z1noz averages K/R 0.74, ADR 75.9 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 75.9, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 96 of 222 matches the rating was 1.10 or higher (43%), in 68 it was below 0.90. In 164 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. z1noz loses the most ELO on Mirage (−89 ELO, win rate 48%). Things go best on Ancient (+273 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, +90 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −6 pp, ELO −157. Unchanged in recent months: K/R at 0.75, Rating at 1.09, ADR at 76.2. Last 30 days: 50 matches, win rate 58%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.