z1elu

Poland
On FACEIT since 2019 159 matches tracked 23 matches in 30 days
ELO ▲ 304
2,037
30-day peak: 2,037
Rank EU
#225,663
Poland #12,967 in Poland
Last updated:

How does z1elu play?

Rating 0.99 (from 134 matches) K/R 0.69 ADR 72.9 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 134 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.02−0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp, Win rate +3 pp, ELO +120
= Stayed the same
Rating at 0.96
▼ Got worse
K/R −0.09, ADR −5.5

Oct to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.81. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −26 ELO, win rate 45%
On Wednesdays −28 ELO, win rate 42%

z1elu loses the most ELO on Dust 2: −59 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 72%
0.71 better than 39%
74.8 better than 23%
1.06 better than 62%
56% of 105 duels better than 78%
44% of 32 situations better than 68%
Anubis27
70% better than 96%
0.67 better than 19%
73.0 better than 12%
0.98 better than 33%
40% of 84 duels better than 6%
21% of 19 situations better than 12%
Dust 223
43% better than 22%
0.63 better than 8%
66.5 better than 2%
0.89 better than 10%
49% of 49 duels better than 41%
29% of 17 situations better than 24%
Cache20
50% -
0.71 -
72.9 -
0.99-
58% of 40 duels -
44% of 9 situations -
Inferno16
31% better than 1%
0.69 better than 29%
68.8 better than 3%
1.02-
37% of 35 duels better than 1%
40% of 15 situations better than 53%
Nuke16
50% better than 32%
0.72 better than 38%
78.7 better than 37%
0.88-
50% of 40 duels better than 38%
33% of 3 situations better than 40%
Ancient12
50% -
0.70 -
74.6 -
1.01-
44% of 34 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z1elu plays

Across 159 matches z1elu averages K/R 0.69 and ADR 72.9; the rating across the 134 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 45% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 47 of 134 matches the rating was 1.10 or higher (35%), in 53 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. z1elu loses the most ELO on Dust 2 (−59 ELO, win rate 43%). Things go best on Anubis (+59 ELO, win rate 70%). Improved over the last three months: Headshots +10 pp, Win rate +3 pp, ELO +120. Got weaker: K/R −0.09, ADR −5.5. Unchanged in recent months: Rating at 0.96. Last 30 days: 23 matches, win rate 65%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.