z0wn__

Sweden
On FACEIT since 2023 57 matches tracked 57 matches in 30 days
ELO ▲ 360
2,043
30-day peak: 2,068
Rank EU
#228,065
Sweden #5,457 in Sweden
Last updated:

How does z0wn__ play?

Rating 1.19 K/R 0.83 ADR 91.4 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 57 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 3.2
Knife kills 3 in 57 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 21x 4K, 3 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether z0wn__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches, all from the last 3 months.

Kills per round (K/R)

0.70
OctNov

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +2 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Cache
  4. Highest rating in a match: 2.27 · Nuke

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 76%
0.93 better than 97%
101.1 better than 98%
1.33 better than 98%
49% of 79 duels better than 39%
23% of 13 situations better than 13%
Dust 212
75% -
0.80 -
87.4 -
1.15-
51% of 51 duels -
31% of 13 situations -
Anubis11
55% -
0.73 -
80.1 -
1.05-
47% of 43 duels -
20% of 5 situations -
Cache6
67% -
0.79 -
86.4 -
1.09-
57% of 28 duels -
33% of 6 situations -
Nuke6
50% -
0.89 -
106.3 -
1.22-
57% of 28 duels -
14% of 7 situations -
Ancient3
100% -
0.68 -
67.3 -
1.06-
33% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z0wn__ plays

Across 57 matches z0wn__ averages K/R 0.83, ADR 91.4 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 31 of 57 matches the rating was 1.10 or higher (54%), in 14 it was below 0.90. In 57 matches with detailed stats: 21 4Ks and 3 aces. Last 30 days: 57 matches, win rate 63%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.