z0stR

Czech Republic
99 matches tracked
Last updated:

How does z0stR play?

Rating 1.02 K/R 0.73 ADR 80.6 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 99 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 14%
AWP share of kills 37%+26 pp · Ø 11% better than 99%
K/D 1.01+0.01 · Ø 1.00 better than 53%
Pistol kills per match 2.9
Knife kills 3 in 99 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 14x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 8%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether z0stR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 89 before.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −67 ELO
23 matches · 57% win rate
In match 1 of the day −62 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 −56 ELO, win rate 36%

z0stR loses the most ELO on Anubis: −67 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 45 · Anubis
  3. Highest rating in a match: 2.41 · Inferno

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 40%
0.68 better than 27%
77.3 better than 35%
0.95 better than 30%
52% of 163 duels better than 61%
38% of 16 situations right on the average
Anubis23
57% better than 72%
0.80 better than 85%
86.1 better than 80%
1.11 better than 81%
63% of 134 duels better than 95%
54% of 13 situations better than 85%
Mirage20
50% better than 46%
0.77 better than 69%
80.6 better than 52%
1.05 better than 63%
45% of 88 duels better than 18%
11% of 9 situations better than 2%
Inferno12
50% -
0.79 -
90.2 -
1.11-
63% of 49 duels -
50% of 4 situations -
Cache8
38% -
0.67 -
71.5 -
0.98-
33% of 39 duels -
25% of 4 situations -
Nuke4
50% -
0.62 -
71.2 -
0.84-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z0stR plays

Across 99 matches z0stR averages K/R 0.73, ADR 80.6 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 8 players. Most room to improve: Utility damage per round at 2.2, better than only 8% of level 8 players. Averages 16.0 kills per match with 40% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 40 of 99 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 89 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. z0stR loses the most ELO on Anubis (−67 ELO, win rate 57%). Things go best on Mirage (+8 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.