z0rr0

Switzerland
On FACEIT since 2025 201 matches tracked 45 matches in 30 days
Last updated:

How does z0rr0 play?

Rating 0.80 K/R 0.59 ADR 67.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 201 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 7% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 51%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so well below the average (1.01).

Headshot rate 45%−3 pp · Ø 48% better than 33%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.77−0.24 · Ø 1.01 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.0%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 3%
3K rounds 2.3%−1.7 pp · Ø 4.0% better than 1%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 22x 4K, 0 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +419
= Stayed the same
K/R at 0.58, ADR at 67.4, Headshots at 45%, First kills at 8%, Clutch 1v1 at 30%
▼ Got worse
Rating −0.09

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: November 2026 with 0.68. Last 3 months: 0.58 (at the start 0.61). Well below the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
32 matches · 44% win rate
On Mondays +23 ELO, win rate 37%

z0rr0 loses the most ELO in match 2 of the day: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.64 · Anubis
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% better than 54%
0.59 better than 3%
66.6 better than 3%
0.81 better than 2%
37% of 229 duels better than 2%
28% of 25 situations better than 21%
Mirage45
58% better than 76%
0.59 better than 2%
67.6 better than 3%
0.81 better than 2%
41% of 202 duels better than 8%
30% of 27 situations better than 26%
Anubis35
54% better than 63%
0.61 better than 4%
70.4 better than 7%
0.85 better than 4%
46% of 158 duels better than 22%
46% of 13 situations better than 74%
Ancient29
45% better than 32%
0.57 better than 1%
69.1 better than 6%
0.76 better than 1%
39% of 106 duels better than 4%
33% of 12 situations better than 41%
Inferno19
42% better than 16%
0.61 better than 6%
69.8 better than 8%
0.84 better than 5%
45% of 82 duels better than 17%
22% of 9 situations better than 15%
Cache10
50% -
0.50 -
58.7 -
0.67-
33% of 39 duels -
22% of 9 situations -
Nuke9
22% -
0.59 -
67.7 -
0.75-
38% of 29 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z0rr0 plays

Across 201 matches z0rr0 averages K/R 0.59, ADR 67.8 and a rating of 0.80. Most room to improve: Rating at 0.80, better than only 1% of level 9 players. Averages 12.8 kills per match with 45% headshots. The strongest map is Mirage with a 58% win rate in 45 matches. In 30 of 201 matches the rating was 1.10 or higher (15%), in 136 it was below 0.90. In 201 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: November 2026 at 0.90. z0rr0 loses the most ELO in match 2 of the day (−30 ELO, win rate 44%). Things go best on Mirage (+111 ELO, win rate 58%). Match no. 3 of the day goes best: 63% win rate, +105 ELO. Improved over the last three months: Win rate +4 pp, ELO +419. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.58, ADR at 67.4, Headshots at 45%, First kills at 8%, Clutch 1v1 at 30%. Last 30 days: 45 matches, win rate 53%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.