z0mbiestyle

China
On FACEIT since 2021 234 matches tracked 139 matches in 30 days
Last updated:

How does z0mbiestyle play?

Rating 1.02 (from 204 matches) K/R 0.77 ADR 84.5 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 44%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 5%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.0
Knife kills 1 in 234 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 50%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 32x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 20%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +273
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.12, ADR −16.3, Headshots −6 pp, Win rate −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: May 2026 with 0.99. Last 3 months: 0.74 (at the start 0.90). Right on the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
63 matches · 41% win rate
In match 1 of the day +25 ELO
49 matches · 41% win rate
On Thursdays +1 ELO, win rate 42%

z0mbiestyle loses the most ELO on Dust 2: −24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Most kills in a match: 45 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
41% better than 13%
0.74 better than 45%
81.2 better than 45%
0.98 better than 24%
47% of 294 duels better than 24%
28% of 25 situations better than 22%
Mirage56
48% better than 32%
0.74 better than 46%
81.9 better than 53%
1.00 better than 36%
47% of 216 duels better than 24%
47% of 17 situations better than 77%
Anubis45
51% better than 43%
0.82 better than 80%
90.3 better than 87%
1.04 better than 47%
59% of 180 duels better than 85%
28% of 18 situations better than 23%
Ancient31
61% better than 75%
0.78 better than 61%
85.4 better than 65%
1.09 better than 63%
52% of 147 duels right on the average
24% of 17 situations better than 17%
Inferno18
67% better than 82%
0.81 better than 65%
87.8 better than 64%
1.09 better than 45%
57% of 108 duels better than 64%
31% of 13 situations better than 28%
Nuke13
77% -
0.79 -
85.2 -
1.05-
60% of 43 duels -
33% of 3 situations -
Cache6
17% -
0.68 -
75.6 -
0.87-
47% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z0mbiestyle plays

Across 234 matches z0mbiestyle averages K/R 0.77 and ADR 84.5; the rating across the 204 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 85 of 204 matches the rating was 1.10 or higher (42%), in 73 it was below 0.90. In 183 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: June 2026 at 1.16. z0mbiestyle loses the most ELO on Dust 2 (−24 ELO, win rate 41%). Things go best on Mirage (+30 ELO, win rate 48%). Match no. 3 of the day goes best: 61% win rate, +1 ELO. Improved over the last three months: ELO +273. Got weaker: K/R −0.16, Rating −0.12, ADR −16.3, Headshots −6 pp, Win rate −6 pp. Last 30 days: 139 matches, win rate 53%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.