z0MY

USA
On FACEIT since 2022 192 matches tracked 31 matches in 30 days
ELO ▼ 22
2,031
30-day peak: 2,053
Rank NA ▼ 3,848 places
#7,502
USA #5,941 in USA
30 days · prev. #3,654 · best #3,654
Last updated:

How does z0MY play?

Rating 1.06 (from 154 matches) K/R 0.79 ADR 85.1 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 3.5
Knife kills 3 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 29x 4K, 3 aces in 115 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.79, Rating at 1.06, ADR at 86.2
▼ Got worse
Win rate −5 pp, ELO −328

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
29 matches · 31% win rate
In match 2 of the day +53 ELO
46 matches · 39% win rate
Between 12:00 and 18:00 −60 ELO, win rate 43%

z0MY loses the most ELO on Ancient: −66 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.60 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 66%
0.81 better than 81%
87.1 better than 79%
1.09 better than 71%
50% of 286 duels better than 45%
46% of 35 situations better than 72%
Dust 246
46% better than 28%
0.80 better than 76%
87.2 better than 77%
1.11 better than 73%
55% of 224 duels better than 71%
44% of 16 situations better than 68%
Ancient29
31% better than 4%
0.72 better than 38%
78.8 better than 39%
0.92 better than 14%
45% of 132 duels better than 17%
20% of 10 situations better than 11%
Anubis26
58% better than 70%
0.84 better than 88%
86.5 better than 77%
1.12 better than 77%
52% of 155 duels right on the average
50% of 12 situations better than 78%
Nuke12
58% -
0.91 -
96.8 -
1.25-
54% of 41 duels -
25% of 8 situations -
Cache10
20% -
0.54 -
67.1 -
0.73-
19% of 57 duels -
-
Inferno7
57% -
0.70 -
78.8 -
1.01-
50% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z0MY plays

Across 192 matches z0MY averages K/R 0.79 and ADR 85.1; the rating across the 154 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 66 of 154 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 115 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: November 2026 at 1.24. z0MY loses the most ELO on Ancient (−66 ELO, win rate 31%). Things go best on Mirage (+157 ELO, win rate 56%). Match no. 3 of the day goes best: 54% win rate, −63 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −328. Unchanged in recent months: K/R at 0.79, Rating at 1.06, ADR at 86.2. Last 30 days: 31 matches, win rate 39%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.