z00n-_-

China
244 matches tracked 43 matches in 30 days
ELO ▲ 263
2,077
30-day peak: 2,267
Rank NA ▼ 689 places
#6,064
China #77 in China
30 days · prev. #5,375 · best #3,247
Last updated:

How does z00n-_- play?

Rating 0.99 K/R 0.71 ADR 78.7 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.97−0.05 · Ø 1.02 better than 31%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 77%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 25x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.16, ADR +9.6, Win rate +7 pp, ELO +295
= Stayed the same
Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.63). Right on the average (0.73).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −236 ELO
61 matches · 44% win rate
In match 2 of the day −78 ELO
58 matches · 40% win rate
Between 18:00 and 24:00 +31 ELO, win rate 40%
On Thursdays +60 ELO, win rate 36%

z00n-_- loses the most ELO on Dust 2: −236 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.33 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% right on the average
0.73 better than 46%
81.4 better than 56%
1.02 better than 48%
50% of 371 duels better than 44%
30% of 37 situations better than 28%
Dust 261
44% better than 25%
0.69 better than 29%
76.6 better than 31%
0.98 better than 35%
50% of 269 duels better than 46%
33% of 33 situations better than 37%
Ancient50
54% better than 57%
0.75 better than 58%
81.7 better than 57%
1.01 better than 45%
53% of 238 duels better than 61%
43% of 28 situations better than 66%
Anubis36
53% right on the average
0.74 right on the average
80.7 better than 51%
1.03 right on the average
52% of 184 duels better than 53%
29% of 17 situations better than 24%
Nuke17
59% better than 60%
0.61 better than 2%
71.2 better than 8%
0.85 better than 2%
44% of 79 duels better than 11%
38% of 8 situations right on the average
Inferno7
43% -
0.66 -
71.1 -
0.92-
45% of 42 duels -
67% of 3 situations -
Cache3
33% -
0.40 -
56.3 -
0.53-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How z00n-_- plays

Across 244 matches z00n-_- averages K/R 0.71, ADR 78.7 and a rating of 0.99. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 42% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 87 of 244 matches the rating was 1.10 or higher (36%), in 97 it was below 0.90. In 181 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. z00n-_- loses the most ELO on Dust 2 (−236 ELO, win rate 44%). Things go best on Mirage (+267 ELO, win rate 52%). Match no. 1 of the day goes best: 61% win rate, +48 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +9.6, Win rate +7 pp, ELO +295. Unchanged in recent months: Headshots at 42%. Last 30 days: 43 matches, win rate 58%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.