z-PhoeniX
How does z-PhoeniX play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness4% of 1v2s won and so well below the average (21%).
Weapons and aim
Average60% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Dec 2025 to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 1.06 (at the start 1.19). Slightly above the average (1.03).
Damage per round (ADR)
Best month: December 2025 with 92.7. Last 3 months: 86.8 (at the start 89.6). Clearly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 66%. Last 3 months: 66% (at the start 56%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 27% (at the start 37%). Well below the average (51%).
Best month: October 2026 with 2,068. Last 3 months: 2,058 (at the start 1,994).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
z-PhoeniX loses the most ELO on Nuke: −19 ELO, 29% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Longest win streak: 9 wins in a row · Nuke
- Highest rating in a match: 2.38 · Nuke
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How z-PhoeniX plays
Across 127 matches z-PhoeniX averages K/R 0.80 and ADR 84.8; the rating across the 80 rated matches is 1.08. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 60% headshots. The strongest map is Mirage with a 45% win rate in 42 matches. In 32 of 80 matches the rating was 1.10 or higher (40%), in 22 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. z-PhoeniX loses the most ELO on Nuke (−19 ELO, win rate 29%). Things go best on Dust 2 (+18 ELO, win rate 43%). Improved over the last three months: Headshots +10 pp, ELO +64. Got weaker: K/R −0.05, Rating −0.13, Win rate −10 pp. Unchanged in recent months: ADR at 86.8. Last 30 days: 24 matches, win rate 25%, net ELO −4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.