yxungstxr

Switzerland
On FACEIT since 2026 252 matches tracked 121 matches in 30 days
ELO ▲ 413
2,053
30-day peak: 2,149
Rank EU
#203,456
Switzerland #1,634 in Switzerland
Last updated:

How does yxungstxr play?

Rating 1.06 K/R 0.77 ADR 82.0 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 55%+5 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 96%
AWP share of kills 13%+3 pp · Ø 10% better than 68%
K/D 1.06+0.06 · Ø 1.00 better than 63%
Pistol kills per match 2.9
Knife kills 6 in 252 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 62%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 2 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +954
= Stayed the same
K/R at 0.76, ADR at 82.1
▼ Got worse
Rating −0.07, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −20 ELO
23 matches · 48% win rate
Between 6:00 and 12:00 −1 ELO, win rate 48%
On Thursdays +29 ELO, win rate 49%

yxungstxr loses the most ELO on Cache: −20 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 41%
0.73 better than 45%
77.7 better than 34%
1.01 better than 44%
55% of 354 duels better than 74%
42% of 36 situations better than 62%
Dust 253
47% better than 33%
0.77 better than 67%
81.5 better than 55%
1.06 better than 59%
55% of 288 duels better than 71%
37% of 38 situations better than 48%
Ancient33
70% better than 95%
0.79 better than 72%
87.0 better than 78%
1.11 better than 77%
57% of 197 duels better than 81%
35% of 17 situations better than 40%
Anubis32
50% better than 43%
0.77 better than 70%
85.8 better than 81%
1.08 better than 70%
54% of 201 duels better than 66%
33% of 18 situations better than 38%
Inferno31
68% better than 87%
0.80 better than 67%
85.2 better than 61%
1.10 better than 64%
50% of 181 duels better than 33%
32% of 19 situations better than 40%
Cache23
48% -
0.74 -
80.6 -
0.99-
54% of 152 duels -
29% of 7 situations -
Nuke11
64% -
0.81 -
80.8 -
1.17-
47% of 59 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yxungstxr plays

Across 252 matches yxungstxr averages K/R 0.77, ADR 82.0 and a rating of 1.06. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 61% headshots. The strongest map is Ancient with a 70% win rate in 33 matches. In 104 of 252 matches the rating was 1.10 or higher (41%), in 76 it was below 0.90. In 230 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. yxungstxr loses the most ELO on Cache (−20 ELO, win rate 48%). Things go best in match 2 of the day (+109 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +109 ELO. Improved over the last three months: Win rate +10 pp, ELO +954. Got weaker: Rating −0.07, Headshots −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.1. Last 30 days: 121 matches, win rate 56%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.