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yvlz

Argentina
On FACEIT since 2017 470 matches tracked 113 matches in 30 days
ELO ▲ 239
2,683
30-day peak: 2,774
Rank SA ▲ 928 places
#643
Argentina #211 in Argentina
30 days · prev. #1,571 · best #439
Last updated:

How does yvlz play?

Rating 1.04 K/R 0.74 ADR 79.6 from 470 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 470 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (407 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so right on the average (52%).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 8 in 470 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 82x 4K, 7 aces in 407 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp, Win rate +6 pp, ELO +678
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −9.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.75).

Patterns

From the last 470 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −212 ELO
163 matches · 45% win rate
On Mirage −41 ELO
190 matches · 48% win rate
Between 6:00 and 12:00 +61 ELO, win rate 43%
On Tuesdays −20 ELO, win rate 39%

yvlz loses the most ELO from match 5 of the day: −212 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 2.95 · Mirage

Maps in detail

from the last 470 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage190
48% better than 31%
0.71 better than 32%
77.6 better than 30%
1.01 better than 39%
53% of 781 duels better than 58%
39% of 112 situations better than 54%
Dust 2123
53% better than 52%
0.74 better than 46%
79.7 better than 42%
1.03 better than 42%
53% of 559 duels better than 58%
33% of 73 situations better than 37%
Ancient65
54% better than 52%
0.76 better than 53%
80.2 better than 40%
1.10 better than 66%
57% of 274 duels better than 77%
48% of 48 situations better than 72%
Cache40
55% better than 52%
0.85 better than 85%
90.7 better than 83%
1.20 better than 86%
57% of 191 duels better than 77%
30% of 23 situations better than 29%
Anubis26
42% better than 16%
0.70 better than 27%
74.3 better than 15%
0.97 better than 24%
49% of 94 duels better than 32%
40% of 10 situations better than 55%
Inferno17
53% better than 37%
0.72 better than 24%
78.0 better than 23%
1.03 better than 24%
44% of 70 duels better than 8%
30% of 10 situations better than 28%
Nuke6
33% -
0.88 -
87.6 -
1.20-
46% of 28 duels -
0% of 2 situations -
Vertigo3
67% -
0.65 -
73.7 -
0.93-
54% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How yvlz plays

Across 470 matches yvlz averages K/R 0.74, ADR 79.6 and a rating of 1.04. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Cache with a 55% win rate in 40 matches. In 191 of 470 matches the rating was 1.10 or higher (41%), in 175 it was below 0.90. In 407 matches with detailed stats: 82 4Ks and 7 aces. Best month by rating: July 2026 at 1.17. yvlz loses the most ELO from match 5 of the day (−212 ELO, win rate 45%). Things go best in match 1 of the day (+178 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +178 ELO. Improved over the last three months: Headshots +9 pp, Win rate +6 pp, ELO +678. Got weaker: K/R −0.08, Rating −0.11, ADR −9.2. Last 30 days: 113 matches, win rate 50%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.