yv3c

Kazakhstan
On FACEIT since 2022 175 matches tracked 52 matches in 30 days
Last updated:

How does yv3c play?

Rating 1.03 K/R 0.76 ADR 83.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 175 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 90%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.5
Knife kills 4 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (13.0%).

2K rounds 15.0%+2.0 pp · Ø 13.0% better than 88%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 19x 4K, 6 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.15, ADR +10.1, Headshots +6 pp, Win rate +3 pp, ELO +406
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.83 (at the start 0.73). Well above the average (0.72).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −153 ELO
20 matches · 45% win rate
In match 3 of the day −70 ELO
20 matches · 35% win rate
On Wednesdays +6 ELO, win rate 40%

yv3c loses the most ELO on Ancient: −153 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 60%
0.79 better than 76%
86.7 better than 79%
1.08 better than 71%
56% of 287 duels better than 77%
30% of 23 situations better than 26%
Anubis35
46% better than 33%
0.74 better than 61%
81.7 better than 64%
0.98 better than 41%
53% of 179 duels better than 65%
21% of 19 situations better than 13%
Dust 230
60% better than 83%
0.77 better than 73%
82.4 better than 65%
1.03 better than 57%
49% of 136 duels better than 44%
60% of 10 situations better than 94%
Ancient20
45% better than 35%
0.70 better than 39%
79.4 better than 49%
0.93 better than 27%
49% of 108 duels better than 45%
14% of 7 situations better than 6%
Inferno14
36% -
0.74 -
79.9 -
1.00-
50% of 66 duels -
50% of 2 situations -
Cache11
82% -
0.79 -
84.3 -
1.07-
49% of 57 duels -
0% of 6 situations -
Nuke9
44% -
0.85 -
90.2 -
1.14-
51% of 53 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yv3c plays

Across 175 matches yv3c averages K/R 0.76, ADR 83.6 and a rating of 1.03. Biggest strength: Headshot rate at 55%, better than 90% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 8 players. Averages 16.8 kills per match with 55% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 64 of 175 matches the rating was 1.10 or higher (37%), in 73 it was below 0.90. In 75 matches with detailed stats: 19 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. yv3c loses the most ELO on Ancient (−153 ELO, win rate 45%). Things go best on Dust 2 (+92 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, −31 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +10.1, Headshots +6 pp, Win rate +3 pp, ELO +406. Last 30 days: 52 matches, win rate 54%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.