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yuush1

USA
On FACEIT since 2016 391 matches tracked 34 matches in 30 days
ELO ▲ 198
3,162
30-day peak: 3,162
Rank NA ▲ 170 places
#160
USA #119 in USA
30 days · prev. #330 · best #160
Last updated:

How does yuush1 play?

Rating 1.08 (from 302 matches) K/R 0.76 ADR 82.6 from 391 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (54%).

Headshot rate 38%−16 pp · Ø 54% better than 2%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.05 · Ø 1.05 better than 58%
Pistol kills per match 2.2 from the last 302
Knife kills 4 in 302 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 50%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 49x 4K, 4 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 61%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +7 pp, ELO +313
= Stayed the same
ADR at 84.7, Win rate at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −257 ELO
41 matches · 46% win rate
On Dust 2 −67 ELO
71 matches · 62% win rate
Between 18:00 and 24:00 −7 ELO, win rate 50%
On Mondays −143 ELO, win rate 51%

yuush1 loses the most ELO on Ancient: −257 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.62 · Ancient
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
59% better than 70%
0.77 better than 56%
85.5 better than 68%
1.07 better than 53%
52% of 343 duels better than 47%
49% of 35 situations better than 79%
Dust 271
62% better than 76%
0.76 right on the average
82.2 better than 52%
1.09 better than 56%
49% of 335 duels better than 31%
44% of 39 situations better than 64%
Anubis50
58% better than 59%
0.75 right on the average
80.3 better than 43%
1.11 better than 66%
52% of 223 duels right on the average
29% of 38 situations better than 27%
Ancient41
46% better than 21%
0.76 right on the average
81.4 better than 46%
1.07 better than 55%
53% of 173 duels better than 54%
29% of 28 situations better than 25%
Cache32
69% better than 82%
0.72 better than 21%
75.8 better than 15%
1.07 better than 36%
46% of 140 duels better than 12%
44% of 16 situations better than 62%
Inferno19
47% better than 11%
0.71 better than 20%
82.2 better than 37%
1.03 better than 23%
48% of 90 duels better than 13%
36% of 11 situations better than 37%
Nuke14
71% -
0.79 -
80.0 -
1.09-
58% of 71 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuush1 plays

Across 391 matches yuush1 averages K/R 0.76 and ADR 82.6; the rating across the 302 rated matches is 1.08. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 38% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 136 of 302 matches the rating was 1.10 or higher (45%), in 98 it was below 0.90. In 233 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. yuush1 loses the most ELO on Ancient (−257 ELO, win rate 46%). Things go best in match 1 of the day (+150 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +150 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +7 pp, ELO +313. Unchanged in recent months: ADR at 84.7, Win rate at 60%. Last 30 days: 34 matches, win rate 71%, net ELO +228.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.