yutajezz

Kyrgyzstan
On FACEIT since 2019 166 matches tracked 33 matches in 30 days
ELO
2,964
Peak across recorded matches: 2,964
Rank EU ▼ 1,018 places
#10,252
Kyrgyzstan #38 in Kyrgyzstan
30 days · prev. #9,234 · best #9,234
Last updated:

How does yutajezz play?

Rating 1.11 (from 152 matches) K/R 0.79 ADR 85.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 152 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.10+0.06 · Ø 1.04 better than 61%
Pistol kills per match 3.1
Knife kills 10 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 93%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 15x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +7 pp, ELO +126
= Stayed the same
ADR at 86.9, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +5 ELO
44 matches · 48% win rate
On Mondays ±0 ELO, win rate 35%

yutajezz loses the most ELO in match 1 of the day: +5 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Mirage
  2. Most kills in a match: 56 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
57% better than 66%
0.82 better than 78%
88.9 better than 81%
1.15 better than 79%
52% of 363 duels right on the average
42% of 26 situations better than 60%
Dust 230
57% better than 63%
0.73 better than 38%
77.7 better than 29%
1.00 better than 28%
49% of 135 duels better than 32%
44% of 18 situations better than 66%
Anubis17
65% better than 83%
0.82 better than 79%
85.9 better than 72%
1.11 better than 67%
54% of 93 duels better than 60%
60% of 5 situations better than 91%
Ancient13
62% -
0.84 -
89.9 -
1.23-
60% of 42 duels -
57% of 7 situations -
Cache8
50% -
0.77 -
84.7 -
1.08-
48% of 40 duels -
17% of 6 situations -
Inferno7
14% -
0.64 -
72.2 -
0.86-
57% of 30 duels -
20% of 5 situations -
Nuke6
33% -
0.83 -
93.3 -
1.16-
53% of 32 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yutajezz plays

Across 166 matches yutajezz averages K/R 0.79 and ADR 85.6; the rating across the 152 rated matches is 1.11. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 69 of 152 matches the rating was 1.10 or higher (45%), in 47 it was below 0.90. In 77 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: November 2026 at 1.31. yutajezz loses the most ELO in match 1 of the day (+5 ELO, win rate 48%). Things go best on Mirage (+35 ELO, win rate 57%). Match no. 3 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +7 pp, ELO +126. Unchanged in recent months: ADR at 86.9, Headshots at 53%. Last 30 days: 33 matches, win rate 76%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.