yuri4_
Compared with 2,258 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average40% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.00 (at the start 1.13). Slightly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 86.6. Last 3 months: 78.8 (at the start 86.6). Just below the average (80.7).
Share of headshot kills
Best month: September 2026 with 45%. Last 3 months: 40% (at the start 36%). Well below the average (50%).
Matches won (win rate)
Best month: November 2026 with 64%. Last 3 months: 53% (at the start 62%). Slightly above the average (51%).
Best month: November 2026 with 2,142. Last 3 months: 2,217 (at the start 1,567).
Rounds with first kill
Best month: August 2026 with 8%. Last 3 months unchanged at 8%. Well below the average (10%).
1v1 clutches won
Best month: September 2026 with 45%. Last 3 months: 42% (at the start 35%). Slightly above the average (39%).
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
yuri4_ loses the most ELO in match 2 of the day: +1 ELO, 42% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Recorded match no. 100 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 2.31 · Dust 2
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How yuri4_ plays
Across 142 matches yuri4_ averages K/R 0.72, ADR 79.9 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 40% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 54 of 142 matches the rating was 1.10 or higher (38%), in 53 it was below 0.90. In 142 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. yuri4_ loses the most ELO in match 2 of the day (+1 ELO, win rate 42%). Things go best in match 1 of the day (+135 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +135 ELO. Improved over the last three months: Headshots +4 pp, ELO +650, Clutch 1v1 +7 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −7.8, Win rate −9 pp. Unchanged in recent months: First kills at 8%. Last 30 days: 64 matches, win rate 59%, net ELO +152.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.